Oblivion

611 comments

  1. Kwakhals
    Kwakhals
    • member
    • 49 posts
    • 0 kudos
    i dont know if its specificly this mod, but somehow in mostly all of my caves, but also all over my world are these ''missing texures''
    i dont know what couses it but it seems like all light sources, or the light itself is a missing texuture

    something thats also happened is the entire (idk how its called the big wizards tower) has just been deleted, all thats left is floating yellow squares
    and the entirety of kvatch has also been deleted into nothingness
    1. maczopikczo
      maczopikczo
      • member
      • 13,001 posts
      • 169 kudos
      It's not the mod. It sounds like you've installed or uninstalled some mods in a wrong way - using wrong tools, most likely.
    2. Kwakhals
      Kwakhals
      • member
      • 49 posts
      • 0 kudos
      i uninstalled this and everything reappeared. but ill give it another shot
    3. maczopikczo
      maczopikczo
      • member
      • 13,001 posts
      • 169 kudos
      And how do you install your mods? What mod manager do you use? Also, make sure that you download and install also the BSA (or the non-BSA loose files) besides the esp.
  2. nenina
    nenina
    • member
    • 407 posts
    • 49 kudos
    Omg, Timberscar Cave... my oppressed framerate! It's amazing it didn't crash.
    1. CarlosS4444
      CarlosS4444
      • supporter
      • 1,998 posts
      • 92 kudos
      Because it's not Hollow anymore? (Pun intended).

      BTW this place might look even better with Dungeon Actors Have Torches, as all dungeons do. But I suspect you might have heard of this mod...
    2. nenina
      nenina
      • member
      • 407 posts
      • 49 kudos
      Touché. The fix is with Wrye Bash - Tweak Assorted - No Light Flicker. I do that and the framerate in there is great and everybody wins.
    3. CarlosS4444
      CarlosS4444
      • supporter
      • 1,998 posts
      • 92 kudos
      Well I didn't mean to imply that your mod might got anything to do with framerate, just saw your name and I remembered it from somewhere - turned out it's from the mod I always used - Dungeon Actors Have Torches - and wanted to give "thumbs-up". But with my installation it never caused low FPS in caves...
    4. nenina
      nenina
      • member
      • 407 posts
      • 49 kudos
      Oh, thank you! Yes, I'm a bit of a paranoid sz like Glarthir in Skingrad. This mod makes me like going into caves now, like Newt Cave where I found something interesting. My Oblivion is heavily modded with high textures and meshes, equipment and all kinds of replacers. Some areas get low fps for me, that's just the way it goes because the engine is what it is. For me the fps gets cranky with lots of actors added by other mods. Even just the IC Marketplace is not optimal because of additional npcs. And Timberscar att had a LOT of goblins from either MOO or OOO. Glad to have Better Dungeons in my mod list. Oblivion dungeon diving is an interesting experience to Skyrim's circular maps. Cheers!
    5. CarlosS4444
      CarlosS4444
      • supporter
      • 1,998 posts
      • 92 kudos
      Well to be frank, my FPS is quite low overall, so when I say I don't notice any drop in dungeons that doesn't mean much :) Yeah Market District and Waterfront are the worst areas for FPS in whole game. I use Francesco instead of OOO, but that increase spawns a bit as well. Indeed in my and other people experience, when texture replacers are combined with many mod added NPCs, that may cause slowdowns.

      Anyway, couldn't play Oblivion without Better Dungeons, as it breathes life into otherwise a bit too similar delves.
  3. 225598
    225598
    • supporter
    • 14 posts
    • 0 kudos
    This mod has some cool additions, but I can't really recommend it considering it makes some dungeons run at single digits FPS. Also adds way too much vegetation to some dungeons.
  4. RozaMascheri
    RozaMascheri
    • member
    • 67 posts
    • 0 kudos
    Before the dilemma, Let's start saying this is a must-have mod, since it does change the repetitive hallways of caverns and giving a sense to Night Eyes and Light Spells/alchemy effects.

    Main question beside that : Is ''Cursed Amulet'' from this mod ? i love the idea but it's kinda easy to get and kinda gamebreaking. It also makes race/birthsign magicka-related bonus kinda worthless and re-equipping it makes the magicka recover to almost full (easily destroying Alchemy/resting/all ways to recover mana in old style utility , totally bypassing Atronach bsign restrictions). Any mod or way to adjust its stats ? Like giving more side effects (e.g. reducing to 1Hp / blocking experience gain / drain more attributes) or balancing the Magicka Bonus
    1. Loni4ever
      Loni4ever
      • supporter
      • 65 posts
      • 0 kudos
      Unfortunately I can't help you but could you help me instead? Haha xD I'm planning on starting another playthrough and wanted to go look for the cursed amulet sometime but I have no idea which dungeon I got it from. Any leads? I'd really appreciate it :)

      Edit: nevermind, found it
  5. ghoste921
    ghoste921
    • member
    • 156 posts
    • 0 kudos
    i cannot get this mod to work no matter how i install it

    edit: nevermind, it was my brain that didnt want to work
    1. Riskis123
      Riskis123
      • member
      • 7 posts
      • 0 kudos
      Did you figure out how to install it?
    2. ghoste921
      ghoste921
      • member
      • 156 posts
      • 0 kudos
      i downloaded the bsa file option and dropped that into the data folder of oblivion then i dropped the esp in next, ran boss and rebuilt the bashed patch (if you use wryebash) but if i were you i would only use the bsa option if you arent using Martigens monster mod or better cities like it says in the description
  6. Riskis123
    Riskis123
    • member
    • 7 posts
    • 0 kudos
    I installed this mod and I haven't seen any changes in-game and I downloaded/installed it via vortex and it hasn't showed up via OMM for me in my load list, am i supposed to manually install this or is there something I am missing? I am a steam user who uses vortex and I also have OMM so has anyone else had this issue or is it just me?
  7. chicagoasylum
    chicagoasylum
    • member
    • 189 posts
    • 4 kudos
    This completely changes The Sunken One to an imp checking it through xedit? o.O
  8. IEnjoyTES
    IEnjoyTES
    • premium
    • 37 posts
    • 0 kudos
    Question: I had a weird experience with a fort on the eastern side of the IC which connected to a cave nearby through the muttering pool or muttering lake. I can't remember the name. Is that part of this mod? When I tried to backtrack through it, it changed and was no longer connected. Pretty trippy. I should also mention that when I left the cave through one entrance and tried to go back in the place reset on me. So that was probably a sign that it changed.

    Was just curious if that was from this mod =).
  9. 1Mac
    1Mac
    • member
    • 1,425 posts
    • 46 kudos
    Does anyone know if the optional "first version" file is standalone?
    1. starlessmao81ac
      starlessmao81ac
      • member
      • 134 posts
      • 2 kudos
      I would say you need anyway the assets, whether BSA or loose files.
  10. Serpentbyte
    Serpentbyte
    • member
    • 5 posts
    • 0 kudos
    I installed using OMM but there are missing textures in Sandstone Cave just outside of Kvatch, it doesn't seem to be hindering gameplay but it is very immersion-breaking. I have all DLC's installed as well.

    Edit: Somehow files got deleted (likely just a mod conflict), I reinstalled and it works now after a few overwrites.
    1. toastmn
      toastmn
      • premium
      • 10 posts
      • 0 kudos
      I've now installed and ran every version of this mod available, and all of them have missing meshes.
    2. CarlosS4444
      CarlosS4444
      • supporter
      • 1,998 posts
      • 92 kudos
      If you have many missing meshes, something went wrong during installation. Or perhaps you're not using any form of Archive Invalidation (google it). You may try using loose files (non BSA) version as a last resort.