Oblivion

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Oriius

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Ph0rce

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Tamriellic Glassworks Version 1.4 by Oriius


Index
-----------------
1a. Description
1b. Change Log
2. Installation
3. Requirements
4a. Known Issues
4b. Incompatabilities
5. Version History
6a. Additional Credits
6b. Special Thanks
6c. Usage
7. Contact Info


1a. Description
-----------------
The core mod adds new bottle meshes, textures and icons to the game. Any variety of wine that the player may find in the game has been updated with a new and fresh look. Sit back with a bottle, uncork it, and enjoy.

1b. Change Log
-----------------

|1.4: |Added any remaining bottle types, revamped meshes and/or textures for all bottles.
|1.3: |Added new bottle types for drinks, potions, poisons and elixirs.
|1.2.1: |Added missing textures.
|Fixed texture path issue.
|1.2: |Complete overhaul of all wine bottle meshes and textures.
|New beer, ale and mead bottles added.
|1.1: |Created new collision models for all bottles.
|1.0.1: |Fixed a texture path issue.
|1.0: |Initial Release.

2. Installation
-----------------
Fresh Install:
|Complete Release: (Please note that the complete release offers the most flexibility).
|From '00 Assets', select and extract the texture pack of your choice to your data folder (usually oblivion/data).
|Low Resolution textures are a match to those found already in game, and should be used by those with weaker computers.
|High Resolution textures are 2x the size of the original textures, and should be used by most players.
|Full Resolution textures are the full, unoptimized textures used to build the mod, 4x the size of the originals. Should only be used by those with powerful computers.
|From '00 Assets', extract the icons to your data folder.
|From '00 Assets', extract the meshes to your data folder.
|Extract the plugin file to your data folder.
|Activate the mod in the Oblivion Mod Manager or the Oblivion launcher.

|OMOD Release: (Please note that the OMOD contains only high-resolution textures).
|Extract OMOD to your OMOD directory (usually Oblivion/obmm/mods)
|Activate the OMOD in Oblivion Mod Manager

Update:
|From 1.0: |From '00 Assets', extract the meshes to your data folder. Over-write any files when prompted.
|From 1.01: (See "From 1.0")
|From 1.1: |Delete the following folders and contents: |textures/orm/magic/potions
|textures/menus/icons/orm/magic/potions
|meshes/orm/magic/potions
|Reffer to "Fresh Install".

3. Requirements
-----------------
|Common: |The Elder Scrolls IV: Oblivion

|Version Specific:

|1.4DLC6AM: |DLC6: Fighter's Stronghold
|Oblivion Mod Manager

|1.4DLC6A: |DLC6: Fighter's Stronghold

|1.4M: |Oblivion Mod Manager

|1.4: |N/A

4a. Known Issues
-----------------
|The infamous "culling issue" regarding transparencies may still creep up from time to time a the lip of the bottle. This is a known issue caused by the game engine and is beyond my control. (Only seems to occur on "Type B" Wine Bottles)

4b. Incompatabilities
-----------------
|Any mod which alters bottles of any type in the game using meshes, textures, icons or plugins.

5. Version History
-----------------

-1.4DLC6AM- Public Release (Addon, OMOD version, requires DLC6: Fighter's Stronghold and Oblivion Mod Manager)

-1.4DLC6A- Public Release (Addon, requires DLC6: Fighter's Stronghold)

-1.4DRK- Public Release (Developer`s Resource Pack)

-1.4M- Public Release (OMOD version, requires Oblivion Mod Manager)

-1.4- Public Release

-1.3DLCA- Internal Release (Addon, requires DLC6: Fighter's Stronghold)

-1.3- Internal Release

-1.2DLCAM- Public Release (Addon, OMOD version, requires DLC6: Fighter's Stronghold and Oblivion Mod Manager)

-1.2DLCA- Public Release (Addon, requires DLC6: Fighter's Stronghold)

-1.2DRK- Public Release (Developer`s Resource Pack)

-1.2M- Public Release (OMOD version, requires Oblivion Mod Manager)

-1.2- Public Release

-1.1DLCAM- Public Release (Addon, OMOD version, requires DLC6: Fighter's Stronghold and Oblivion Mod Manager)

-1.1DLCAU- Public Release (Addon, Update, requires DLC6: Fighter's Stronghold)

-1.1DLCA- Public Release (Addon, requires DLC6: Fighter's Stronghold)

-1.1M- Public Release (MOD version, requires Oblivion Mod Manager)

-1.1U- Public Release (Update)

-1.1- Public Release

-1.0DRK- Public Release (Developer`s Resource Pack)

-1.01M- Public Release (OMOD version, requires Oblivion Mod Manager)

-1.01U- Public Release (Update)

-1.01- Public Release

-1.0DLC6AM- Public Release (Addon, OMOD version, requires DLC6: Fighter's Stronghold and Oblivion Mod Manager)

-1.0DLC6A- Public Release (Addon, requires DLC6: Fighter's Stronghold)

-1.0M- Public Release (OMOD version, reqires Oblivion Mod Manager)

-1.1- Public Release

6a. Additional Credits
-----------------
|Additional Credits:
|Game produced by Bethesda Softworks

6b. Special Thanks
-----------------
|The fine community at the Oblivion's Real Estate forums and Bethesda Softworks official forums for inspiring me to keep this going.

6c. Usage
-----------------
This plugin may be uploaded to any distribution site without my permission, as long as the files contained within remain unchanged. Any and all assets used in this mod are to be considered an open resource, which may be used for any non-profit project. You do not need to contact me in order to release anything based on this project, however I wouldn't mind a quick email to see what you have done with my work.

7. Contact Info
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If you need to reach me, you can contact me on the Oblivion's Real Estate forums, under the name Oriius (my email is in my profile), or through my website at www.ndavidteixeira.com