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Lilarcor, the talking sword.
Version: 1.4
Don't forget to check for updates: http://utc.16.forumer.com/viewtopic.php?t=6
See this image: http://www.tessource.net/files/image.php?id=3364 or this
http://img273.imageshack.us/img273/3672/map7rw.jpg for where to find the
dungeon. The key to the locked cell is hidden underneath a locked chest.
** I highly reccomend the use of the mod "Visually Enchanted" with Lilarcor! **
Updates in this version (1.4):
- Rewrote how the dialog system works, among some other minor changes.
- I honestly can't remember the vast majority of what I changed. *sick*
- Rebuilt the dungeon, increased size over 200%! It's greatly improved! Suggestions?
- Rewrote some strange dialog I noticed during testing. Report any oddities!
- This release DOES have the new models, but they are NOT done. Next version should
- have them all finished, but for now the claymore uses the old model. The
- longsword model doesn't exist yet, and the shortsword model is incomplete.
- Longsword Lilarcor currently uses the incomplete Shortsword model.
Updates in last version (1.3):
- Various changes to the companion. Nothing interesting, just fixing annoyances.
- Reduced evil/good responses chance by 10%. I don't need reasons! *shifty looks*
- Changed how the 'drain my magicka' effect works, it lasts 'till you turn it off now.
- Gave companion the ability to run away crying and die in a hole if he gets lost. Seriously.
- Updated the Old Skeleton Key, changed skill bonus and fixed a bug. Issues? Drop and pick up
- the key. This fixes most any issues you could be having (try it with Lilarcor too).
- Improvements to the area attack! Fixed the 'perma healing' bug, whoo! That was an annoying bug.
- Fixed the missing option bug! Thanks ad_de for reporting it. No more missing option, :P
- I tried to make it two messageboxes, but that's pretty well impossible with scripted
- effects. The two messageboxes just won't play nice. I spent 4 hours battling with it.
- So.. I just squished together 2 similar responses into one, to allow some room. :/
- I seem to remember making some changes involving spells, but I can't recall what..
Current Features:
- Talking Sword
- Lilarcor, he talks, he kills, he.. talks. He also has 4 different types of
- enchantments, that alternate every ten minutes or so. Finally, a self recharging
- weapon! You can tell him to talk more, less, not at all, or normally, depending
- on how much you like him. He can also be reworked as a Longsword or Shortsword,
- instead of him just being a Claymore. He also has various hidden abilities..
- Funny Skeleton
- Lilarcor can talk when the skeleton has him, and the skeleton has an interesting
- ressurection effect. He also equips Lilarcor if you kill the skeleton and give
- Lilarcor back to him, in case you never heard the skeleton responses before! :)
- Backstory/Journal
- Just a little story to make things more interesting. This will be expanded later..
Known bugs:
- Longsword+Shortsword edition Lilarcor does NOT show up properly. This will be fixed as soon
- as I get the new models from Gyssar (internet in his area was going wacky, I haven't
- heard back from him since he told me his upload speed was around 0.5kb/s)
- Report any to maximius at gmail dot com
Issues and Solutions:
- Report any to maximius at gmail dot com
Coming soon:
- New models: 1 ~ 2 releases away
- Voice acting: 2 ~ 6 releases away
Credits:
Scripting, Management...: Max Bodaly, aka MaXiMiUS/Lothrik
Modelling, Texturing....: Gyssar [original], Rdjeke [new model in the works]
Voice Acting............: Darkblade [voice in the works]