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Allomerus

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  1. GlazieUwU
    GlazieUwU
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    it doesnt show the textures to the armor or anything but the swords any help with that it wouldnt work no matter what
    1. allomerus
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      Yes, that issue is well known to me. It so happens that this mod was the very first I made, and I was at the time unaware of a function that allowed .Nif files, the files that hold the 3d models in Oblivion, to connect automatically to their allocated textures regardless of the directory in which Oblivion was installed.

      Without that, if you haven't installed the game in the C:/Program files/Bethesda Softworks/Oblivion directory, everything else in my mod will function, but not the textures, resulting in silly graphical effects, missing textures and the like.

      If you have experience with NifSkope (the software that can be used to edit the aforementioned .Nif files), you can attempt to tediously reconnect each .Nif to its texture. If you have only a vague idea how that works, look into my earlier conversations, I've helped a few guys through it, the info should be there.

      Honestly thought, at this point in time, and considering I'm going to release (Odin willing) a big updated mashup mashup of all my mods that will NOT have this problem. I'd suggest to drop it and look at stuff from other modders, you'll find your heart's content of cool stuff.
  2. Shiraharo
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    Oh the SHRINE OF AKATOSH

    I was at the wayshrine...sheesh I feel stupid =3=
  3. allomerus
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    I, can't seem to find the area where it's at, mind helping a bit? ^^;;


    I uploaded a screenshot with Silorn's location on the map. The exploration... is up to YOU!!! Mwaaahahahahahaaaa!!!

    Dont't worry, if you run around enough to the east, the daedra army will unavoidably bash you back to Oblivion.

    That being said, if you actually find the Shrine of Akatosh and don't notice anything else, then you didn't install it correctly.
  4. Shiraharo
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    I, can't seem to find the area where it's at, mind helping a bit? ^^;;
  5. argonians1
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    thank you thank you thank you for all your help X3
  6. allomerus
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    YEeee-Haaaaa!! Ye got it boy!!

    Congratulations to you!

    Enjoy!
  7. argonians1
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    Hmm most of the mods i have, have their own seperate armor, the only thing that would make some sense in this issue probably would be my hgec armor and clothing replacer.
    Onto the matter at hand the male textures had to be fixed using the nifscope method (including the cape). When i was dealing with the female armor set in the construction set, their bif was missing the .nif file.

    first niff for female had to only have female textures for the cuirass
    second niff i just made it to look like male textures
    and the last one didn't matter much so i just checked in for the male image

    now for it to be visible in oblivion i got all the female armors and matched it up from the TEXTURES folder it was located in meshes folder. XD lets see if this works... no that just deleted every item in this mod including the sword and dragon stone -.- ... lol let me mess around with it some more, change the female world model to locate it in the female folder, launch.... launch???.... wait a sec... it deleted the mod from the mod manager. what the f*#@ 0.o but i'm still able to edit it???.... oh ok i'll just put in the new esp in... now launch (crossing fingers) please please please.X3 .....!? YESSSSS IT WORKS PERFECTLY NOW WOHOOO!!!
  8. allomerus
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    yes yes yes YESSSSSS! HAHAHA IT WORKED SICK!!! (tosses bacon in joyness then cooks some more) Sweetness thank you XD I'm super happy. Now i tried the same process for the female characters the cape and the sword are fine. The gauntlets are that of a normal deadric coloration and the other armor set is that pinkish color or not visible, or is it for male only intended.


    Yay! I'm glad it worked.

    Now I'm going to need more info about this problem. Because I'M having a hard time figuring it out.

    1) Did you manage to fix the cape problem in TESCS or in NIfSkope? (i.e. was it a «missing .nif »or a «missing texture» problem?)

    2) Do you have other armor mods, such as the Armamentarium?

    3) No this mod isin't male only intended. But does the male armor work properly? You question seems to imply it does.

    4) In what folder did you get the texture for the gauntlets? (check the item's name while you're at it, just to make sure it isin't some set of standard gauntlets).


    Theorethically, if you follow the indications I gave for the cape and apply them to the armor parts (and simply exchange the file paths for those I gave you below the big list) you should be able to fix the armor as well.

    What I was saying about the

    Oblivion/Data/Meshes/Armor/Abyssal armor/m

    and

    Oblivion/Data/Meshes/Armor/Abyssal armor/f

    When fixing the armor, you must first (and absolutely) fix the ''Male'' part of the armor (remember the object window in the CS with ''Biped model'', ''world object'' and ''Icon image''? - that's the part I'm speaking of)

    Why? because if you have a male char and equip an armor part that has only a female mesh, it will look like it's bugged. BUT, if you're on a female char and use an armor with only a male model, the model will show correctly. (Therefore, the male .nif file, the one in the /m folder, is the default file used. If you added a ''Biped model'' for the female part of the cape, IT WAS IN VAIN!! MWAAAHAHAHAHA !!! althought it can't hurt.)

    After you've fixed all the Male files, you can go about fixing the female parts, using the other (The /f) folder. Remember, since there are no gauntlets in that folder, it means even the female armor uses the male version of the gloves.



    As well, if you have to use NifSkope to fix the textures, you must do it for all the objects in the /m AND /f folders.

    Perhaps (I'm extrapolating here) you had the «missing texture» issue and went only to fix the files in the /m folder, causing the male version to be correct, but without fixing the female armor parts, which could be why they're still bugged.

    Also, if you did what I think you did, that would explain why only the gauntlets appear to have been fixed. I cannot, however, understand why they have the standard daedric texture, thought... I really suggest you check if it's not a standard set of gauntlets.

    Anaway, Good luck once again!
  9. argonians1
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    yes yes yes YESSSSSS! HAHAHA IT WORKED SICK!!! (tosses bacon in joyness then cooks some more) Sweetness thank you XD I'm super happy. Now i tried the same process for the female characters the cape and the sword are fine. The gauntlets are that of a normal deadric coloration and the other armor set is that pinkish color or not visible, or is it for male only intended.
  10. allomerus
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    Ok this is my first time using the construction set. so i open the construction set the i hit the open folder and find your mod. Soon this white window says stuff like npcs, spells, environment, clothing, etc. and if you click on one of them it just get more specific from there (ex, character, npc, khjiit, female, adarji) i cant seem to find abysall armors looking for it that way. im probably searching it wrong -.- now this is the part where im going to feel stupid. (munching on bacon until a reply) XP


    Worry not, my friend. Remember that which was written upon the very doorstep of TESCS:

    ''Abandon all pride, all ye who enter here''

    We all feel damn stupid the first time we open that damn program. It takes some time to get used to that not-so-intuitive thingy.

    That beign said, as a click by click process:

    0) Relax (we often forget this very important part of modding).
    0.1: Clean your hands, bacon gets ye dirty fingers.
    1) Open TESCS
    2) Click the ''Load Master/Plugin files'' - folder icon to the far left of the screen
    3) In the ''TES File'' list, choose ''Vanguard of Oblivion.esp'' and click on it.
    4) Click the ''Set as Active file'' button below it - Without this checked, you will create another mod rather than editing the mod itself.
    4.1: The ''Vanguard of Oblivion.esp'' now has an X to its left, and its status has become ''Active FIle'', meaning you will be directly editing it.
    5) Hit OK - and wait, because it basically loads all the vanilla world + the mod.
    6) In the ''Object Window'', you will see 5 categories: Actors, Items, Magic, Miscellaneous and WorldObjects. Click the ''Items'' category.
    7) Click on the ''Armor'' category in the dropdown menu that just appeared.
    <img class="> Right below the ''Armor'' category, you should see an ''Abyssal Armor'' option. Click on it. IF it works right, You'll have 5 items: ''AlloEnsiBoots'', ''AlloEnsiCuirass'', ''AlloEnsiGauntlets'' and so forth.
    8.1: If it didn't work right, or if you do not see the ''Abyssal Armor'' menu option, single click on any item to the right of the window (With the ''Armor'' option selected) and type ''allo''. This should select the first armor item that uses my ''Modder's prefix'' (which is what is used by a modder to spot his own objects). If you cannot find anything, make sure you really loaded the mod itself.
    8.2: Theorethically, you now have found where the 5 armor pieces are.
    9) Now to find the cape! It can be found in the ''Items/Clothing/Abyssal Cape'' dropdown menu (if you cannot find it that way, click on ''Clothing'', click on any item to the right of the window and hit ''allo'' once more.
    9.1: There, you will find only 2 items: ''AlloEnsiCape'' and ''AlloEnsiCapePlayable''. The first is used only on Ensiferum (the boss daedra), because they cannot equip ''tail'' items like capes. The second, of course, is the one you can find in the chest inside the tent.

    10) Now that you have found all the six broken items, we'll try to fix them. Let's start with the cape. Double Click on ''AlloEnsiCapePlayable''***
    11) The right half of the window (called ''Clothing'') that will pop is composed of six buttons : three of them are under a category called ''Male'', and three under ''Female''. From top to bottom of these categories: ''Biped model'' is the one that shows on your character, ''World Model'' is what you see when you drop the item on the ground'', and ''Icon Image'' is... the inventory icon.
    11.1: Now it gets important: if the ''Biped Model'' and ''World Model'' buttons under the ''Male'' category say ''Add Nif file'', you've spotted the problem.

    12) If 11.1 happens to be the problem, click on the Male Biped model button. This will open a window called ''Select Model''. Note that it puts you directly into the Meshes Folder in the Oblivion/Data directory.
    13) Click the ''Clothes'' folder, then the ''Abyssal Cape'' folder.
    14) Now, you see 2 Nif files: Abyssal Cape and Abyssal Cape_gnd. Select the first one (double-click)
    14.1: You'll see that the ''Add Nif file'' option on the button has been replaced by the file path of the Nif file.
    15) Click the Male World Model button, select the same folders as previously, but this time, double-click on the Abyssal Cape_gnd Nif file. (Most nifs that end in _gnd are the objects you see when you drop an armor part)

    16) If 11.1 was NOT the problem, and the AlloEnsiCape item in the CS is correctly linked to the Nif file, that means the cape is missing its texture. You'll need to close TESCS and open NifSkope.
    17) With NifSkope opened, click the ''Load'' button on the far left of the window.
    1 Within the window called ''Choose a file'', select the Oblivion/Data/Meshes/Clothes/Abyssal Cape/ folder, and double-click on the ''Abyssal cape'' Nif file.
    19) Now it gets tricky. Just below the ''load'' button, you'll see a window called ''block List''. That is where we're gonna fix things. Click the small box to the left of the text called ''0 Ninode''.
    20) Click the other small box to the left of the text called ''1 NiTriShape''
    21) Click the other small box to the left of the text called ''4 NiTexturingProperty''
    22) Double-Click on the flower icon.
    23) Within the window called ''Select a texture file'', follow the path: Data/textures/clothes/abyssal cape/ and double click on the ''Abyssal Cape'' file (Forget about the _g and _n files, they'll be added automatically)
    24) The cape should now show its proper colors.
    25) hit friggin Ctrl-S
    26) ...
    27) Profit!
    2 Really now, after you saved, go back to Oblivion and see if the cape works fine now.
    29) IF it has fixed the cape problem, you now have all the weapons to fix the rest of the armor.

    The paths to the armor Nif files is
    Oblivion/Data/Meshes/Abyssal Armor/m - for the male armor version
    Oblivion/Data/Meshes/Abyssal Armor/f - For the female version - when there is no female Nif File (for the gauntlets, for an example), it means that you use the male version.
    The paths to the armor texture files is Oblivion/Data/Textures/Abyssal Armor/

    I really, really hope this helps. The strict limits of my competence have been reached.
    And sorry if it gets hard to read, English ain't my first language.

    Good luck!

    *** Damn I just realized I forgot to set it as a tail item. I will release a new version. That is not a source of conflict thought, just takes the amulet's place while it shouldn't.
    And Daaamn I forgot to create a custom icon for the cape! Oh teh shockers! I'm so mad I might compromise my studies and make a patch!