0 of 0

File information

Last updated

Original upload

Created by

jorritTyb

Uploaded by

jorritTyb

Virus scan

Safe to use

30 comments

  1. Centrello
    Centrello
    • member
    • 1 kudos
    And another five years on - still a great mod. One of those "hidden gem" things from long ago.

    I've had a good look at the code while trying to bug hunt an issue I had and it is quite neat how it operates. To answer Maltus' question seven years later - the number of slots is hard coded in the script but the script is fairly short and it'd be relatively easy to add more by editing in the Construction Set to add more slots to your copy..

    Weird (game engine) bug:
    There seems to be an issue with the game engine function IsEquipped that doesn't cope with multiple Wrist Irons. This doesn't seem to affect other stacks of multiple clothing items I've tried - so very odd.
    The QES script checks every item in inventory and hangs if the multiple wrist irons are there - and won't be happy until restarting the game, just reloading doesn't get it working. May be that the game engine remembers that a script/quest didn't work and blacklists it until restart.

    If you find the equipment swap fail saying it's busy:

    • Save game
    • Remove new suspect items from your inventory (eg. add to a container/chest)
    • Save, Restart game and reload the save
    • Use equipment recall and confirm it's working  - it may take a couple of activations to reset its state.

    • Gradually add items back in from the container and test to see what breaks QES.
  2. duchessnukem
    duchessnukem
    • member
    • 6 kudos
    Six years later, this mod is still great. Was looking for a solution like this but found nothing with the search terms I had been using, so I started trying to write the mod myself. Glad I double-checked the Nexus and found this before I got any further!
  3. MaltusXVScort
    MaltusXVScort
    • member
    • 0 kudos
    One of the greatest ideas on the site!!! love it! by the way, is there a chance to increase the slots avaible??
  4. DocRob
    DocRob
    • supporter
    • 27 kudos
    LOVE it! My characters tend to swap outfits a lot and this mod just took all the frustration out of it. Being able to rename the slots was a sweet bonus too. Gladly gave this mod my endorsement.
  5. JadziaMD
    JadziaMD
    • premium
    • 1 kudos
    Awesome mod. Been using it since 0.2. Thanks.
  6. jorritTyb
    jorritTyb
    • member
    • 1 kudos
    Thanks Hickory. I already knew about the flag but didn't really know you could do it for your mod only. I'll fix it next time I make an update (don't think it is important enough to make a new release just for that?)
  7. Hickory
    Hickory
    • premium
    • 307 kudos
    @jorritTyb: You mention in your description about the message that Oblivion gives you for equipping miscellaneous items. You can fix that easily. Go to GamePlay / Settings in the CS and search for sCantEquipGeneric . Remove the message and replace it with a single SPACE.
  8. jorritTyb
    jorritTyb
    • member
    • 1 kudos
    Sorry for all the updates but as I said before. This is all a learning experience for me. This time the following changes in 0.5:


    Version 0.5 (13 august 2011):

    • Set an icon (quill) on the two items so it looks a bit nicer. If you upgrade from 0.4 or older and want the icons it is best to first create a new savegame without this mod before upgrading.
    • Fixed a string cleanup bug that could cause savegame bloating.

  9. jorritTyb
    jorritTyb
    • member
    • 1 kudos
    I made a new version today with the following three changes:


    • Technical: Now equipped items will have their 'OnEquip' called. For normal users this means that special objects that have some extra action when you equip them will now work properly (i.e. objects that add a spell as soon as they are equipped).
    • The user interface now shows how many items every slot contains. That way you can easily see which slots are still empty. Empty slots just have the slot name (see the new screenshot on how this looks).
    • You can now name the slots according to your own preferences! After using the 'Equipment Remember' item it will first ask a slot (as it used to do) and then it will present you with a dialog where you can change the name. If you want to keep the name you can just press 'Finished' there.


    Especially the ability to rename slots was complicated to do. Had a lot of trouble with getting that right. As always, if you have any bugs or problems then please let me know. This is a rather big update.

    About compatibility: this update is fully compatible with the previous version. However, I did use a lot of OBSE features in this version. I think (not 100%) sure that at least OBSE v18 is needed. I myself am using OBSE v20.
  10. arigon
    arigon
    • premium
    • 10 kudos
    Always wanted something like this. Downloading and good work