This plugin will always be a part of my collection, however dumping items on the player at the beginning conflicts with the PC as being a stripped down prisoner. Finding the inventory items in an Evidence chest or somewhere in the game world would be more immersive.
I have downloaded this mod, and everything seemed to go fine. It let me check the mod in the data files and everything only, in the actual game i do not have any of the spells or items?
Jedi Mindtrick has two Command Humanoid spells instead of Command Creature [easily solved with CS]. What is the purpose of the Mindbomb as I seldom needed to use it? Instead of having a choice between two ESPs, you could have a 'chest' like container at the of a 'shrine' or heavily corroded escape craft that have two holocrons, Jedi or Sith. The one you choose gives you all the stuff. Of course you could replace the name 'Jedi/Sith' with a more lore friendly Light/Dark Side. Indeed, the spells could be obtained through class and birthsign creation, sort of like the Jedi mod from Morrowind. You can see the Morrowind version here: http://morrowind.nexusmods.com/mods/478
@ Grandmaster503 This mod uses the Oblivion game mechanics, so blocking with a lightsaber will not deflect blaster fire or ranged attacks.
@ lolzeromg12 The issues you are experiencing are pretty much yours alone. These issues cannot be duplicated in play-testing and other downloaders have not reported them. The invisible lightsaber sounds like you did not install the textures in the proper directory like the readme explains how to do. (The mod installs in the ordinary fashion using exactly the same system as all the other TES4Files-packaged mods.) The spells not working sounds more like a conflict with another mod that you use which edits magic. Like a mod which adds spells or tweaks the magic system. This mod does not conflict with Midas Magic Spells of Aurum, but has not been tested with others.
All of you are crazy, you know it? But hey, I am crazy too, so I am downloading both Jedi Powers and Laser Gun - Attack of the Droid! Thanks in advance!
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Instead of having a choice between two ESPs, you could have a 'chest' like container at the of a 'shrine' or heavily corroded escape craft that have two holocrons, Jedi or Sith. The one you choose gives you all the stuff.
Of course you could replace the name 'Jedi/Sith' with a more lore friendly Light/Dark Side. Indeed, the spells could be obtained through class and birthsign creation, sort of like the Jedi mod from Morrowind.
You can see the Morrowind version here:
http://morrowind.nexusmods.com/mods/478
This mod uses the Oblivion game mechanics, so blocking with a lightsaber will not deflect blaster fire or ranged attacks.
@ lolzeromg12
The issues you are experiencing are pretty much yours alone. These issues cannot be duplicated in play-testing and other downloaders have not reported them. The invisible lightsaber sounds like you did not install the textures in the proper directory like the readme explains how to do. (The mod installs in the ordinary fashion using exactly the same system as all the other TES4Files-packaged mods.) The spells not working sounds more like a conflict with another mod that you use which edits magic. Like a mod which adds spells or tweaks the magic system. This mod does not conflict with Midas Magic Spells of Aurum, but has not been tested with others.
1.Lightsaber is invisible
2.only a few of the spells work
is it just me and is there a way to fix it?or is it the mod itself