Makes the main waterways shippable and has the big canal around Leyawiin - the battlement for Count Marius Caro' City. Use together with mods that have sailable ships.
Requirements
This mod does not have any known dependencies other than the base game.
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
No commercial use allowed!
If you want to translate this mods you are welcome to do so if credits are given to the author (Lametrie).
Nethertheless it is great to get a message about it :)
Contacting me is necessary for all other plans with that mod!
You find me at TesNexus: http://www.tesnexus.com/modules/members/index.php?id=184956
File credits
At first to the Corinth Canal that inspired the mod, check it out at Wikipedia http://en.wikipedia.org/wiki/Corinth_Canal or download the WikiBook - The Corinth Canal.
Thanks to those who've been working on those many tutorial's to be found both at http://www.egg-of-time.us, tesnexus and cs-wiki! Could not have done any of my mods without the help found there.
Many thanks to those users who gave me tips about problems with the former versions of the mod!
And of course thanks to Bethesda for a wonderful game that is still and ongoing capturing!
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 4.0
First releas of Shipping in Cyrodiil 4
Here you had the mainfiles of Shipping in Cyrodiil They moved to the former "No Canal" Site.
Now you get here The Leyawiin Canal Edition included with the Battlements Addon.
All is made compatible to Passenger Ships in Cyrodiil with just the little problem at Leyawiin :(
Version 3.0
Initial release of the third version of Shipping in Cyrodiil
Version 1.1
The very first Shipping in Cyrodiil edition.
Here you get not only the Shipping in Cyrodiil in it's newest edition 4.0 but as well the big canal around Leyawiin with the background story about Count Marius Caro building this as a battlement for his city and as excuse for his expansion plans right to the doors of Bravil...
Go and explore the new buildings, the interiors, the shortcuts, traffic lights and the big canal. This is an alternative version to my Shipping in Cyrodiil mod. Enjoy exploring ;)
This Edition is compatible to Passenger Ships of Cyrodiil as long as you do not travel in animated mode past Leyawiin because there is NO waterway past the City (= vanilla version)! If you take the ship from the IC to Topal Bay, you might use stop the ship near the Coast Guard Station to avoid clippings or switch off the animated travelling at Leyawiin to pass the city (the ships are supposed to use the channel anyway ;).
You might need some patches, see the Optional file section.