This page was last updated on 09 March 2013, 6:16PM
Changelogs
Version 1.8
Oblivion XP support, now chests and doors opened will give the correct amount of experience
AV Uncapper support, effective skill in Security is now calculated with luck settings from the uncapper, optional diminishing returns and max skill level setting
Lots of little changes and fixes everywhere, too many to remember
Version 1.7
Reworked the perks again and added back their multipliers
Reworked crime detection scripts
Removed unused stuff
Loot perks won't work on evidence chest or item overflow bags
Wax Key perk won't make copies of scripted keys or keys with a value greater than 0 coins
Version 1.6
Reworked the perks
Ensured loot perks work on containers you open with keys
Fixed menu detection
Added back first person animations and a compatibility setting
Option to remove Skeleton key bonus to security
Pick breaking sounds will play more randomly
Bugfixes
Version 1.5
Buttloads of bug fixing and minor improvements, thanks to LogicDragon
Added Skyrim-based security perks
Moved much of the scripting to functions for optimization
Removed first-person animations for compatibility with mods like UVII or DR6
Added setting for easing trying to escape jail with just one lockpick
Changed the witnessing script to use disposition versus responsibility and to account for Charm and Command Humanoid
Version 1.4
Fixed skeleton key not working when out of regular lockpicks
Lowered required responsibility of witness to 30
The mod should hang less or not at all now
Added option to make casting open and lock spells on foreign property illegal
Version 1.3
Dead actors, or those without line of sight to you, will no longer report you
Better conditions for detection
Version 1.2
Added debugging and a debug setting in the ini
Finally fixed fatal script errors due to the mod obscenely screwing itself up if it tries to check for factions and actors at the same time, they are now checked for separately, if you were having problems try a clean save from the mod
Lockpicking is now aborted when entering any type of menu except console
Version 1.1
Squashed a number of bugs, funny given that I've been playtesting this mod for three weeks and I always find the motherlode of them after release