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fg109

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fg109

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30 comments

  1. Sucellus1
    Sucellus1
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    Mod worked perfectly fine when I first installed it. But now for some reason when I open oblivion and click continue or on on the save file it blacks out to desktop? I have no idea why it should do this now all of a sudden.
  2. sunhawken
    sunhawken
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    Great mod.
  3. TheWatchman
    TheWatchman
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    I've been using this for quite a while and it definitely deserves the endorsements it get and then some.

    Though, for whatever reason, I find the script for setting a portal very easy to break ever since I reinstalled and started playing oblivion again. One play session it work fine, then in the next I get an "invalid array access" error when I try to set a portal down. This never happened back with my old build. It could very well be mod conflict but I find it weird that I'm only getting this problem now.

    Regardless, this is still a great addition to the game and very handy when you want to link the various house mods you're using.
  4. Daniel_shougun
    Daniel_shougun
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    This is one of those lesser known gems. I like to link all my house mods and let my companions who aren't following me live in them. With the homes linked I can easily switch my followers when needed.
  5. Kylerion
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    This looks like something I will get plenty of use out of, thanks for the mod! I'm not so sure of the portals being added to your inventory however...

    (Oh, why am I in the imperial jail? At least I still have my portals, I'll just squeeze one through the bars and be on my way!)

    I would like to have the option of finding them in game, my first inclination would be the basement of Frostcrag, but I understand not everyone has that expansion. A better way might be a non journal quest, find a document telling about them and have to hunt them down, just an idea.
  6. superonofa
    superonofa
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    you can enable and disable if you followers can use it or not but when you dismiss them will they use it or is it only if they travel with you or not?
  7. fg109
    fg109
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    I could add more, but I thought 10 was a good number. The portals are actual doors, so when you set them down somewhere, you're actually moving them from their storage cell. To add more, you would have to add more portals to the storage cell, and then edit the quest script so that it knows there are more doors it can call on.
  8. soulscorpion
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    im just wondering, is ten the limit? can you have more? if so you can have an npc hand more over to you for a certain amount, i was wondering this because i had more places i wanted to put them and was considering adding more through the cs
  9. fg109
    fg109
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    hmm, i have come across a glitch, if i add a companion to the list of people allowed to use it if i try and add a second person to the list the game crashes


    Thanks for pointing that out. I made a mistake when scripting the menu which led to an infinite loop when granting or removing access. I've uploaded version 1.5 which has fixed that.

    EDIT: I just noticed that when I fixed that bug, I created another bug that makes renaming the portals impossible. I've fixed that and uploaded a new file. <img class=">

    Please report bugs as soon as you find them.
  10. soulscorpion
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    hmm, i have come across a glitch, if i add a companion to the list of people allowed to use it if i try and add a second person to the list the game crashes