This isn't working for me. My character takes 3-4 steps, then reverts back to default walking animations. I've imported it into Wrye Bash Patch, changed it's load order, even had it the only mod installed. Any idea why it keeps doing this?
I just want to say, it´s a great mod. Good work. But there is one thing. Or two, maybe. When your speed is high, I think it looks a bit weird (1st thing) especially the way she has her arms in that position. I would suggest not to have a 90° ankle at the elbows. Just a bit more like 110°. That would look a bit more natural, I guess.
"Is there any way to have this only apply to female player characters..." No, as far as I know. But as I said, enabling/disabling the mod through OBMM is very simple. Sorry for the LATE reply.
Is there any way to have this only apply to female player characters, so that you can switch to male character on the fly in game without having to disable the animation? Otherwise when I load up a male player character I ended up walking, running and jumping with these female animations? is there any possible way to have it load from a _female folder in meshes/characters instead of meshes/characters/_male?
I've been filing a request to block endorsements for this file. In the meantime, if you like the animations herein, please give credit to the original mod author.
Sorry, I'm not a mod guru myself. Frankly I don't see why this shouldn't be working with custom races. You'd better refer to to original mod thread for any clues, I'm afraid.
This mod is wonderful and I thank you for simplifying the installation process But I have a small problem with it.. For some reason.. The new animations only apply to Vanilla Races.. Im sort of new to modding so Im not sure as to what exactly Im suppose to do in order for the animations to apply to Custom Races.. Moonshadow Elf and Corean to be precise. Any help would be appreciated.
15 comments
When your speed is high, I think it looks a bit weird (1st thing) especially the way she has her arms in that position. I would suggest not to have a 90° ankle at the elbows. Just a bit more like 110°. That would look a bit more natural, I guess.
No, as far as I know. But as I said, enabling/disabling the mod through OBMM is very simple.
Sorry for the LATE reply.
EDIT:
OR
Asking the author of the custom race mod.
But I have a small problem with it..
For some reason.. The new animations only apply to Vanilla Races..
Im sort of new to modding so Im not sure as to what exactly Im suppose to do in order for the animations to apply to Custom Races.. Moonshadow Elf and Corean to be precise.
Any help would be appreciated.