Read the posts further down and you will see you don't actually need this mod. Go to your console and type tmm 0, it will accomplish the same exact effect this mod does.
Actually, from what I understand tmm 0 only hides the markers... but this mod allows you to have map markers and yet still discover the locations through adventuring?
So this mod ctually makes sense... if I am correct that is...
epic mod tyvm, for some reason i cant use ~ to open the console in oblivion without going back to windows opening control panel disabling infrared (witch is also disables my mouse then going back into oblivion.exe (with touchpad) then do 1 or 2 commands then haft to re-enable infrared :'(
If you really want immersion, and something to distinguish your mod from tmm 0...
If you are using the vanilla start and not some alternative start like arrive by ship, you must have gotten into the prison somehow. That somehow would have to have been through the Imperial City. Therefore, even a starting character would still have at least some of the Imperial City explored, and therefore some if not all of the map icons for the Imperial City should appear from the very start.
Nice mod, I always hated that all the towns we're on the map from the start. Yeah and I was oblivious to the TMM command, I really never opened console before I started messing with mods....a few months ago. I'm like a caveman discovering fire for the first time. lol
A nice mod, and especially nice for people new to Oblivion (Who, for some reason use mods^^), making the start very hard for them, and giving a real challenge.
This actually makes the first mission of the Main Quest a challenge for new players, as they can't just fast travel to Chorrol and head to Weynon Priory. Now, this used with the No Quest markers mod would make Oblivion a challenge. yay!
Do you know, I've been playing this game for five years now and always thought the TMM command toggled the markers on and off permanently, regardless of whether you have found a location or not.
So thanks to you, fazman91 for enlightening me and I must confirm that the TMM command will acheive exactly the same effect as my mod does ... Doh!!
Hmm. I wonder what my next pointless creation will be? A crowbar for Half-Life, maybe?
17 comments
facts
ty
So this mod ctually makes sense... if I am correct that is...
I mean no offence either, but couldn't you simply read the posts a bit further down this page?
and ummm, bringing up the console and changing tmm to 0
i mean no offense, but aren't there already many ways to get this done without adding yet another esp to your mod list?
If you really want immersion, and something to distinguish your mod from tmm 0...
If you are using the vanilla start and not some alternative start like arrive by ship, you must have gotten into the prison somehow. That somehow would have to have been through the Imperial City. Therefore, even a starting character would still have at least some of the Imperial City explored, and therefore some if not all of the map icons for the Imperial City should appear from the very start.
Just a thought.
Yeah and I was oblivious to the TMM command, I really never opened console before I started messing with mods....a few months ago.
I'm like a caveman discovering fire for the first time. lol
My apologies to any cavemen that I offended
This actually makes the first mission of the Main Quest a challenge for new players, as they can't just fast travel to Chorrol and head to Weynon Priory. Now, this used with the No Quest markers mod would make Oblivion a challenge. yay!
So thanks to you, fazman91 for enlightening me and I must confirm that the TMM command will acheive exactly the same effect as my mod does ... Doh!!
Hmm. I wonder what my next pointless creation will be? A crowbar for Half-Life, maybe?
Stannie