Documentation
Readme
View as plain text
This mod expands the list of premade classes during Character Creation from 21 to 54.
___________________________________________________________________________________________________________________________________________________________
There are 5 categories for how the class groups are defined in this ReadMe (none of which actually apply in-game).
1. Default Classes: These are the 21 original classes released by Oblivion. I have not modified these in any way.
2. Enabled Classes: These are 8 classes that already existed in the game, but were not previously playable. I have not modified their stats, though I have added descriptions and an image.
3. Copied Classes: These are 4 classes that were previously Merchant/Trainer/Boss classes and non-playable. I made a new version of them for the player and have copied their stats to the playable class.
4. Updated Classes: These are 2 classes that have been playable in previous TES games, but were not in the list of classes for Oblivion. I have tried to give them appropriate stats.
5. New Classes: These are 19 classes that do not exist in the game as playable or non-playable; nor do they exist in previous TES games as far as I know.
DEFAULT CLASSES:
Acrobat
Agent
Archer
Assassin
Barbarian
Bard
Battlemage
Crusader
Healer
Knight
Mage
Monk
Nightblade
Pilgrim
Rogue
Scout
Sorcerer
Spellsword
Thief
Warrior
Witchhunter
ENABLED CLASSES:
Conjurer
Hunter
Necromancer
Pirate
Savant
Sharpshooter
Warlock
Witch
COPIED CLASSES:
Alchemist
Bandit*
Enchanter
Smith
UPDATED CLASSES:
Burglar
Ranger
NEW CLASSES:
Arcanist
Berserker
Blademaster**
Cleric
Dark Knight
Druid
Explorer
Fighter
Gladiator
Harbinger
Magus
Mystic
Paladin
Seeker
Shaman
Squire
Tracker
Vanguard
Wizard
*The playable Bandit class was actually based on the stats for the BanditBoss NPC class rather than basing it on the ranged, melee, or magic specific varieties of bandits.
**While there is a Blademaster class (non-playable) that already exists within the game, I felt its stats did not quite suit the class' name; The Blademaster playable class added by this mod has different stats than the other one and therefore, I felt it appropriate to list it with the New Classes rather than Copied or Enabled.
___________________________________________________________________________________________________________________________________________________________
Required Files:
This mod only requires Oblivion itself in order to function.
___________________________________________________________________________________________________________________________________________________________
Conflicts:
The only conflicts I can see this having is with any other mod that affects the list of classes; even then I believe the only conflict that would occur is if the mods share the same EditorID(s).
___________________________________________________________________________________________________________________________________________________________
Change Log:
v1.2: Enabled Class: Necromancer
Added Classes: Arcanist & Gladiator
v1.1: Added Classes: Fighter, Harbinger, Mystic, Savant, Seeker, & Vanguard
Changed Magus' primary attribute from Strength/Intelligence to Intelligence/Luck
___________________________________________________________________________________________________________________________________________________________
~Mephaniel