I was a werewolf 1996 but I do not know why really as I never felt it added anything to the game play. Daggerfall Unity rocks though and I play it still.
Thanks for a great mod that I've just endorsed, great to have a reason to go exploring into Skyrim. Thought you might like to know, though, that there's a clash with Arthmoor's Feldscar - http://oblivion.nexusmods.com/mods/30000/ - which adds a big snow field north of the village. As the east edge of the field, I see a Nord Tomb door (needs key) hanging in the air. I think it would be the nearest tomb to the border to the east of your screenshot that's affected.
EDIT: Sorry, it might be UL Snowdale actually, but there's no UL patch listed for it. Will try to pin this down.
EDIT2: OK, that door still just hangs there, even if I put SNT after the Bashed Patch. Could start disabling stuff, but have to run...
In case anyone is interested, the door in question has formid xx0028c9. Looking at in xEdit, it appears to be a dirty edit of some type since it isn't linked to teleport you anywhere, nor is it referenced by any other records. It's probably safe to remove it in xEdit or disable it. But it's marked as a persistent reference, so on the off chance that it serves some purpose I just lowered under the snow (reduced Z coordinate by about 200). Thought I'd post here in case anyone else wants to remove this eyesore from an otherwise beautiful mod.
This mod is great but i cannot reach the last nord tomb (Rodekro Barrow) because the map doesn´t allow me to do that and when I try to go even further away, Oblivion shows me an eternal loading screen. I need that key to access to Skaerbaek Barrow and explore that last ruin, i read that I need a mod that makes larger the map but I don´t know which mod is the appropriate. I will wait for your answers, thanks.
I suggest doing skaerbaek barrow last. Think of it as your reward for completing the other tombs. I use Extended Map by Alenet and the Colored version.
If anyone's interested, a patch has been made to make Skyrim Nord Tombs (and many other fine mods) compatible with MOBS - Medieval Oblivion Equipment Balance System, which rebalances weapons in Oblivion.
The patch with more info is available here: http://www.nexusmods.com/oblivion/mods/45522/?
If you don't use MOBS yet, you may check it out here: http://www.nexusmods.com/oblivion/mods/28537/?
So are these tombs also in skyrim, or they were made up. someone should update it to make it more like skyrim by adding draugr and overhauling the aestetic design of the dungeons
Silly question, but if I already have my borders disabled in the .ini, will this re-enable them? I think I've read that in a comments section of another mod. Not sure though.
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No seriously, what?
you can literally see them in eso around the glenumbra region and other places
EDIT: Sorry, it might be UL Snowdale actually, but there's no UL patch listed for it. Will try to pin this down.
EDIT2: OK, that door still just hangs there, even if I put SNT after the Bashed Patch. Could start disabling stuff, but have to run...
So is it positive that the conflict is not between this mod and Feldscar? Because i have Feldscar but i'm also interested in this mod.
Thank you very much.
The patch with more info is available here: http://www.nexusmods.com/oblivion/mods/45522/?
If you don't use MOBS yet, you may check it out here: http://www.nexusmods.com/oblivion/mods/28537/?