Decent enough castle. For those confused by the location description, the castle is located a little south of Weye.
Playtest reports: There is a mod location conflict with Region Revive: Lake Rumare. The castle and the SW end of the expanded Weye village occupy the same real estate.
If you have COBL and this mod installed you get this script error:
Thanks for your comments and suggestions. However, I am no longer modding for Oblivion, so there will be no further updates on "Temius Castle."
As far as the exit points go, they are there, just hard to target. I've tested it myself several times. To make them easier to access, the trap doors just need to be raised a little bit.
Nice homestead, this one is a good operating base right in hte center of Cyrodiil. Some points I would like to suggest: - There is a 90° change of direction when exiting the castle. - Inside and outside shape of the building do not match. Could you fix both points? - When standing on top of the watchtower I could not find my way back i.n - When standing at the exit of the wine cellar, I could not find my way back out again. - In spite of having different names, the guards look very similar. Even a change of hair style and colour would make for some variety. - I would like a ladder and a trap door to the roof of the main castle. - What about a secret exit out of the castle that ends beneath the surface of Lake Rumare?
Just my 5 cents, nevertheless I like the general concept of it.
Thank you for your endorsement. I'm glad you like the castle.
Sorry to hear however about the npcs frowning on your character.
See, I always play Imperials, and all the npcs are Imperials of course, so their dispo for me was about 57, then I just use the speechcraft to get them all up to 80.
You know, I was going to set the NPCs to Temius Castle Faction, but then I forgot actually. I'll do it in the final update. Thanks for the heads up!
You're welcome, and thank you for the comments. I hope you enjoy the castle. It's still sort of in development, as there as more things I'd like to do with it. We'll see, not sure yet.
Yea, the price I thought was resonable, considering many I've seen are priced much higher. Buy hey, it's their mod, and they can charge what they wish right?
Speaking of prices, that reminds me... I need to fix the broadsheet, for it reads the castle price set at 100,000. It's only 50k, and if you get Jensine's dispo up and have good merch skill, it'll probably cost only about 30k, maybe even less.
QUOTE: "but from the screenshots on this, it looks like this place could seige battlehorn castle in like five minutes, and turn it into a castle themed resturaunt for the kids in by the time its night fall."
LOL ... thanks ... that made me smile!
By the way... all storage containers in the Lord/Lady Chambers and in the left corner of the chapel undercroft are all non-respawn, so they're safe to store all your goodies. I made new ones in the CS. Most other containers respawn or are owned by someone. Just a note for ya bro.
hey dude nice castle, ill download it. And all people who are downloading it or all ready have, if your worried about the price download the 'money chest' mod which gives you 750 billion gold or some crap like that. I have that and it allows me to buy almost everything needed in the game. ie: weapons, armor, potions, houses, horses, etc. Basically everything needed for a long time character. But seriously thanks man for making this because there is no way in hell that my robin hood character is going to sleep in the same crap shacks as all of the thieves guild. And on top of that one time i was sleeping in the dark brotherhood sanctuary and the orc dude killed me or something like that. Not safe. Now i have a safe place to store my treasures and trophies and sleep. Thanks
and i forgot to mention battlehorn castle is great for the price you get it: free. I have it on my xbox guy only because it is the only home i can get for free. but from the screenshots on this, it looks like this place could seige battlehorn castle in like five minutes, and turn it into a castle themed resturaunt for the kids in by the time its night fall.
21 comments
Playtest reports:
There is a mod location conflict with Region Revive: Lake Rumare. The castle and the SW end of the expanded Weye village occupy the same real estate.
If you have COBL and this mod installed you get this script error:
CryptsOfTheDead
I have returned to TES modding, so there may be future updates on this mod.
CryptsOfTheDead
Thanks for your comments and suggestions. However, I am no longer modding for Oblivion, so there will be no further updates on "Temius Castle."
As far as the exit points go, they are there, just hard to target. I've tested it myself several times.
To make them easier to access, the trap doors just need to be raised a little bit.
Any who, thanks again for the comment.
Cheers.
Some points I would like to suggest:
- There is a 90° change of direction when exiting the castle.
- Inside and outside shape of the building do not match. Could you fix both points?
- When standing on top of the watchtower I could not find my way back i.n
- When standing at the exit of the wine cellar, I could not find my way back out again.
- In spite of having different names, the guards look very similar. Even a change of hair style and colour would make for some variety.
- I would like a ladder and a trap door to the roof of the main castle.
- What about a secret exit out of the castle that ends beneath the surface of Lake Rumare?
Just my 5 cents, nevertheless I like the general concept of it.
See Read Me for small changes.
Cheers
COTD
Thank you for your endorsement. I'm glad you like the castle.
Sorry to hear however about the npcs frowning on your character.
See, I always play Imperials, and all the npcs are Imperials of course, so their dispo for me was about 57, then I just use the speechcraft to get them all up to 80.
You know, I was going to set the NPCs to Temius Castle Faction, but then I forgot actually. I'll do it in the final update. Thanks for the heads up!
Enjoy the mod!
Crypts Of The Dead
You're welcome, and thank you for the comments. I hope you enjoy the castle. It's still sort of in development, as there as more things I'd like to do with it. We'll see, not sure yet.
Yea, the price I thought was resonable, considering many I've seen are priced much higher. Buy hey, it's their mod, and they can charge what they wish right?
Speaking of prices, that reminds me... I need to fix the broadsheet, for it reads the castle price set at 100,000. It's only 50k, and if you get Jensine's dispo up and have good merch skill, it'll probably cost only about 30k, maybe even less.
QUOTE: "but from the screenshots on this, it looks like this place could seige battlehorn castle in like five minutes, and turn it into a castle themed resturaunt for the kids in by the time its night fall."
LOL ... thanks ... that made me smile!
By the way... all storage containers in the Lord/Lady Chambers and in the left corner of the chapel undercroft are all non-respawn, so they're safe to store all your goodies. I made new ones in the CS. Most other containers respawn or are owned by someone. Just a note for ya bro.
Any who ... thanks again for the comments.
Cheers!
Crypts Of The Dead
and i forgot to mention battlehorn castle is great for the price you get it: free. I have it on my xbox guy only because it is the only home i can get for free. but from the screenshots on this, it looks like this place could seige battlehorn castle in like five minutes, and turn it into a castle themed resturaunt for the kids in by the time its night fall.