Oblivion

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Shake

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ShakeTheDeafLeopard

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About this mod

Level up automatically without sleeping or wasting attribute bonuses.

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**Shake's Simple Autoleveling v1.0**

Tired of meticulously planning out your skill gains to make sure none of your attribute bonuses are wasted? Sick of having to drop everything in the middle of a dungeon crawl and run to the nearest inn just because you leveled up? Placing gypsy curses upon the family of whoever decided that endurance bonuses shouldn't apply to levels you've already gained? Plotting the destruction of planet Earth as revenge for the over-complicated leveling mods out there? Then this is (probably) the mod for you!

- Raise your attributes and levels automatically without having to rest or even deal with the level up menu!
- Attributes are raised as your skills increase - no more wasted bonuses at each level!
- The endurance bonus to health is applied retroactively for all levels, so you no longer need to worry about raising your endurance as soon as possible!
- Stick with the game's original leveling rules or gain levels from all skills!
- Two (or three) quick option menus when you fire up the plugin, and then you never have to worry about it again!
- Leveling and attribute gains happen silently - no message spam!
- Fully compatible with the Legendary Mastery plugin - raise your skills and attributes to 200 and have them actually make a difference at that level! (Find it here: http://www.tesnexus.com/downloads/file.php?id=3664 . No, I am not a big fan of OBSE.)


So, how does it work? Glad you asked!

*For every two points you gain in skills with a certain favored attribute, that attribute will increase by one. These can be two different skills; one point in alchemy and one point in conjuration will increase your intelligence by one. (Luck is increased when you level up and is set to the average of your other attributes, unless the average is lower.) You won't see any messages telling you the attribute has gone up.
*Whenever you've gained enough points in the proper skills (see menu choices below), your level increases. Again, silently. That pesky level up menu won't be bothering you again.
*When you leave the sewers (or fire up this mod on a game where you've already left them), you'll be given several options:

1. "Would you like to gain levels from all skill increases, or only from your major skills?"
This should be pretty self-explanatory. And if you choose to gain levels from all skills, I'd recommend bumping up the level requirement so you don't shoot up to level 100 and find yourself woefully underpowered for it because all your gains were from minor skills. (Also keep in mind that the Major Only option will ONLY be available if you're still level 1, and can still act screwy in some situations - see below.)

2. "What would you like the attribute cap to be? (You should set it to 200 if you're using Legendary Mastery.)"
Again, self-explanatory. You can keep it at 100, or set it to 200. You should definitely set this at 200 if you're using Legendary Mastery, since having a higher cap is kinda the entire point of that mod.

3. "How many skill gains do you want to be necessary for each level?"
Your choices here are 10, 15, 20, or 25. (Personally, I use 20.) If you chose "Major only" for the first question, the requirement is set to 10 and this question is skipped.

4. There is no four. You're done now! Enjoy the mod!

BUGS AND MISCELLANEOUS CRAP YOU SHOULD KNOW:

- If you choose the option to only gain levels from your major skills, keep in mind that the mod determines which skills those are by looking at your current skill levels. (If there's a more direct and fool-proof way to do this >>WITHOUT OBSE, I have somehow failed to find it and require someone to send me a condescending e-mail to combat my shameful ignorance.) Basically, following vanilla Oblivion's rules, all major skills start at 25 or higher, and all minor skills start at 20 or lower. So the mod counts anything at 25+ as a major skill and everything else as minor. This is why you should probably avoid using this option for a game that's already in progress; any minor skill at 25 or above will be mistaken for a major one. (Nope, the mod won't see anything wrong with having more or less than 7 major skills. It's pretty gullible.) It's also possible to run into this issue with a new game if you're using a custom race mod that adds +15 or more to a single skill, or a mod that messes with the bonuses to minor and specialization skills. You can also get minor skills counted if you somehow manage to raise them to 25 or beyond before you leave the sewers, but I'm thinking you'd have to be trying really, really hard to break it on purpose. And if you use something that _lowers_ the bonus to major skills, you could end up with major skills not being counted.
- Y'see, that up there is a big chunk of why I prefer the All skills option...
- That little meter at the bottom of your skills page, that shows how many skill gains you have left until you level? Yeah, it's meaningless now. This mod sets the skill requirement for the game's internal leveling system to 50,000 to make DAMN sure you'll never see the level up screen.
- Even then, you might still see the level up screen if you gain skills from quest rewards or via the console. This appears to be an oddity with the game code itself and not something I can really do anything about. =/
- This mod might not work with other mods that change the beginning of the game, since it won't activate until you reach a certain point in the standard beginning quest. (I.e., when you leave the sewers.)
- If you're using Toaster's Legendary Mastery mod with this one, you should use the "Legendary Skills" plugin, NOT the "Legendary Skills & Stats" plugin with it. This mod handles the stats already, and generally doesn't get along with other mods that try to do the same thing.
- My apologies for taking so damn long to get this mod out there.

Questions? Comments? You can reach me at: [email protected]