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Suckitude

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suckitude

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22 comments

  1. RedShadow10
    RedShadow10
    • member
    • 0 kudos
    Really awesome mod but i would have to agree with Cherco there should be some npcs (like imperial soldiers or a fort garrison)
  2. l498
    l498
    • supporter
    • 1 kudos
    How the heck have I only just found this now? I have tried every single castle mod I could find but they were all way too much for me, and almost all were very inconvenient for followers, but this... This is Exactly what I wanted... good thing too because I was about to claim Fort Empire with another mod, but this came along at the perfect time, Thank You Suckitude!
  3. DaewonsongRave
    DaewonsongRave
    • BANNED
    • 1 kudos
    PERFECT! I love it! It's absolutely perfect for me and my companions Also, the stuff the Necromancer sells is so awesome xD And the horse, damn, I've never thought it would look so incredible, that mod has my endorsement, I love it !
  4. chreco
    chreco
    • member
    • 1 kudos
    great mod but maybe add more people cause its just like you at that guy so maybe add some gaurds or more merchants like battlehorn castle.
  5. suckitude
    suckitude
    • member
    • 8 kudos
    It was funny to suddenly see my lab table in the fort)
    But immortal skeletons can be annoying - especially when you just looked into the dungeon and wasn't going to clean it.
    The mods conflicts with Bravil barrowfields UL, but you maybe know it already.


    I am so sorry, I had no clue where those mirrors above the lab table came from. Haha. I'll add you to the credits section. Oh yeah, and the skeletons arent REALLY immortal. Read the Usurper's Journal to find out how to kill them, and the other monsters in the dungeon.

    By the way, I am a huge fan of your mods (You can tell because I apparently had one of them activated and used the lab table mirror things) and I am glad you found this mod.
  6. Horinf
    Horinf
    • member
    • 38 kudos
    It was funny to suddenly see my lab table in the fort)
    But immortal skeletons can be annoying - especially when you just looked into the dungeon and wasn't going to clean it.
    The mods conflicts with Bravil barrowfields UL, but you maybe know it already.
  7. SanguineLupis
    SanguineLupis
    • member
    • 1 kudos
    Ah, never mind. I know what to do now. You confused me, so I looked up how to enable mods, and I found a wiki article on it. Your mod is amazing, just to let you know.
  8. SanguineLupis
    SanguineLupis
    • member
    • 1 kudos
    Put a checkmark next to the file?... What?
  9. suckitude
    suckitude
    • member
    • 8 kudos
    Oh, this is your first mod. Now I can help you a bit more. Drag everything into the data directory or your oblivion folder, and merge the folders and yeah.

    To activate the file, go to your oblivion launcher, click "data files" then put a checkmark next to SK_FortBlackedge.esp. If it isn't there, you didn't put it in the data directory. You can then start the game, and fast travel to the location just south of bravil where the fort lies.
  10. SanguineLupis
    SanguineLupis
    • member
    • 1 kudos
    3rd EDIT: I'm so dumb... I didn't even read the instructions properly... Anyway. How do I enable the file?