Wanted to see more enemies than Goblins, but that's fine. I suspected from the dialogues of the survivors that this mod is inspired by The Butcher from Diablo. Good mod.
With all the mods I have on my copy of Oblivion, I'm starting to get very creeped out by the amount of random cathedrals/churches/whatchamacallits I find out in the woods that are sort of evil. *shiver* Cool mod! <3
Hope to see an OC:C compatible version in the future. I would have tried to fix this myself, but I can't seem to find a tutorial on how to precisely move objects from within a city's worldspace to the corresponding location in Tamriel/ open city's world space.
This looks like a very nice quest mod, but is it compatible with Open Cities (Classic)?
Since the tower in Anvil is within the city itself, probably not. I'm not sure since I've never used Open Cities before. If there's a significant number of people who want compatibility with Open Cities I might make a compatible version in the future.
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Good mod.
Cool mod! <3
It's roughly north or the Brina Cross Inn and east of Fort Sutch.
But I have another problem, I can't find this 'Unknown Cathedral' it talks about in a quest update. Could I get some help with that?
Try finding a newspaper in a different location, or if that doesn't work then type this: setstage ButcherQuest 10
Hope to see an OC:C compatible version in the future. I would have tried to fix this myself, but I can't seem to find a tutorial on how to precisely move objects from within a city's worldspace to the corresponding location in Tamriel/ open city's world space.
Since the tower in Anvil is within the city itself, probably not. I'm not sure since I've never used Open Cities before. If there's a significant number of people who want compatibility with Open Cities I might make a compatible version in the future.