Grabbed corpses float upside down in a straightened manner, as if the head and feet are being pulled down and up respectively
Feet are pushed together constantly, seemingly fighting for the same spot
Arms/hands are trying to enter the body in the waist area, also seemingly fighting for the same spot at the center of the waist area
The head spasms slightly
Other than that, it works as advertised. I am able to move the corpse around effortlessly
Anyways, I'm not giving you any flack or blame, I'm just pointing it out, in case anyone else stumbles onto the same issue. If that is the desired/intended outcome, then I apologize for misinterpreting. I imagined it to grab the center of mass and leave the rest of the "bones" limp.
It would be incredibly simple to do, only requiring one if branch to be removed. However, due to the way it works, they are technically falling nonstop while you are moving them around, so if it was used on a living actor the fall damage would kill them instantly.
Interesting, I will both download and track in hope that this is perfected. Collision and flinging, although not necessarily needed, would be a nice bonus. It would be nice to knock down a goblin hoard with one of there dead brothers.
There is not, since it's not pushing things around like telekinesis does, but directly setting their coordinates. Essentially, they're teleporting around very very fast so it looks like they're floating. Collision (and flinging!) would only be possible if I could alter the object's velocity.
15 comments
- Grabbed corpses float upside down in a straightened manner, as if the head and feet are being pulled down and up respectively
- Feet are pushed together constantly, seemingly fighting for the same spot
- Arms/hands are trying to enter the body in the waist area, also seemingly fighting for the same spot at the center of the waist area
- The head spasms slightly
- Other than that, it works as advertised. I am able to move the corpse around effortlessly
Anyways, I'm not giving you any flack or blame, I'm just pointing it out, in case anyone else stumbles onto the same issue.If that is the desired/intended outcome, then I apologize for misinterpreting. I imagined it to grab the center of mass and leave the rest of the "bones" limp.
:D
Currently, commands that modify velocity are only effective on living actors.
... D:<
Collision and flinging, although not necessarily needed, would be a nice bonus. It would be nice to knock down a goblin hoard with one of there dead brothers.
can you convine it with supreme magicka telekinesis?