Oblivion

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albertovizoso

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albertovizoso

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About this mod

Improved textures for Clocks of Cyrodiil

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+++ 1.1 UPDATE +++

Thanks to miguick for creating an esp to enable the unique clock for Chorrol shown in image 7. This is an optional file. If you use Wrye Bash, make sure to add a graphics tag and un-check it since it will be merged.

Also, this fix, although designed for Better Cities, will work with the original esp after some tweaks. You can proceed in 2 ways:
1- If you use Wrye Bash: you can change the masters in the fix esp to point to the original esp of CoC.

2- If you do not want to change masters, or do not use Wrye Bash, you can just rename the original CoC esp to ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp

++++++++++++++++++

Clocks of Cyrodiil is a great mod, but I always felt the clocks did not match the atmosphere of Tamriel. To me, the dial in most of these clocks looked like giant pocket watches. They either lacked the ornaments that would have been handcrafted in medieval clocks, or in the case of wall clocks, did not match the materials of their surrounding architecture.

Clocks on posts did not fair any better, as the posts were too streamlined and lacked any carvings, so much so that they looked simplistic when compared to the lamp posts in the imperial city. So I decided to solve this issues for my own personal set up. Since I was satisfied with the result, I decided to share it here.

Full credit goes to the original author of CoC for his great idea, I merely improved the eyecandy. You will still need to download his mod, as these files only contain updated textures and normal maps. Also, notice I left a few of his clocks untouched, as I felt they did an adequate job.

++++ Need help for Chorrol Tower Clock ++++

As you can see from the images in the 7 series, the current clock uses the stonewall texture present in the wall clock of the imperial city. What I wanted was the brick wall texture instead, which i designed specifically for the Chorrol clock. Unfortunately, this clock uses the same mesh as the one in the imperial city. Since I do not know how to replace nifs, I would strongly appreciate if someone can help on updating the mesh for the chorrol clock so it can use the clockpost00facebrick.dds, without affecting the mesh for the IC clock. (the Chorrol clock's texture has been included in the download just in case: clockpost00facebrick.dds)