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Leodoidao

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19 comments

  1. TimeTravelingRaven
    TimeTravelingRaven
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    I fast traveled to the location on Cyrodiil by Anvil and it's completely under dirt. Can't seem to find an entrance. Is it meant to be that way before Shivering Isles or is it an issues with Unique Landscapes? 
  2. anonimousone
    anonimousone
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    How to fix meshes with nifskope:

    Open up the mesh on nifskope, on the right it'll show you the cuirass and on the left it'll have various entries. Click the cuirass; on the left it'll select the entry that corresponds. Click on the arrow on the entry and keep opening up arrows until you find an entry that shows a little purple flower on the lower left, that's the texture, and that's where you can change the texture path to the correct one. Hope this helps!

  3. Lord Palpatine
    Lord Palpatine
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    Seems there's missing meshes still in the following dungeon cell name rooms as well as the Pyramid being all purple due to missing texture!

    Missing meshes found in following dungeon segments:
    -Mausoleum of the Mummified
    -Pyramid interior

    So any chance for an update for 2014 that features these meshes and textures for the mummy section/pyramid interior/exterior that way we no longer have the missing meshes and missing pyramid texture?
    -
  4. devouredbyrobots
    devouredbyrobots
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    Alright, let's see.
    What can I say? This is a fantastic mod, and it really surprises me it doesn't have many, many more endorsements. I normally don't like dungeon crawls, I find the concept boring, but this mod was different.
    Before I continue, I'll list my issues with it:
    1. My biggest issue was wrong nifskope texture paths. The most prominent ones were the broken urns, the guardians of death and the guardians of doom, all of the golems and the entire pyramid. Easy enough to fix on nifskope, which I did, but it'd be nice not to have to. Also, in the mummy section I seemed to be getting a lot of missing messes instead of wrong paths (I assume the messes for some decoration were missing, it was two missing messes per room).
    2. While the dungeon itself was a pretty good length, the entire thing felt short. That might be because the enemies posed no threat whatsoever - I don't think I ever saw my health bar go down at all. For reference, I'm player a level 32 warrior, all vanilla, no overpowered anything. Also, I'd love to see more enemies, since the whole place felt a bit deserted. This was a good thing in say, necropolis itself (it made it more creepy), but for example the different alleys could benefit from a lot more vampires, mummies, necromancers etc.
    3. I didn't care about money at all. Maybe add some magical trinkets in the treasure piles? But that's a very minor complaint.

    But now, to the good parts...
    Even with those issues, I loved this mod! The level design is AMAZING, exactly what mods like gates to aesgaard should have been like! The abyss in particular was spectacular looking. Same with the pyramid, it felt all imposing. The mausoleum areas were also amazing, with those tall ceiling. No, the design of the different dungeon parts is fantastic, with some areas really standing out (Necropolis, Mausoleums, Abyss, Crypt and Pyramid.)
    Mostly, it was just plain fun - and that's coming from someone who doesn't like dungeon crawls! It was pretty spooky. If you added some nice music, I think the entire dungeon could be really, really creepy.
    Something else that would really add would be to put a bit more lore in the dungeon itself. You know how this is supposed to be where Sheogorath put all of the previous Greymarch victims? Add some books, or a journal, or something that says so! It doesn't have to be an entire storyline, just a bit of explanation in the mod itself.
    I know you probably won't do that, but it'd be amazing if you expanded that mod. You don't even have to add new areas, just expand on the current ones. For example, the Abyss looks fantastic - add a bit more of it! Same with the rest of the areas.

    Okay, this is getting pretty long. Overall, I really, really loved this mod. I've tried many oblivion dungeon mods and this one stand out. You've done a fantastic job with it, and I hope you work on it even more. I'll be endorsing this.
  5. MelosMevim
    MelosMevim
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    ok then
  6. Leodoidao
    Leodoidao
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    It is in the Mummy sector, go northwards inside the Dark caverns and you will find the entrance
  7. MelosMevim
    MelosMevim
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    ok then thanks for that now another question where is the pyrimid
  8. Leodoidao
    Leodoidao
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    The entrance is a sewer grate near the New Sheoth Graveyard tombstones, if you did not find it you probably did not install/activate the mod properly. The sword belongs to the mod "new weapons for modders".
  9. MelosMevim
    MelosMevim
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    hmm nice if i could find the entrence but what sword are you using
  10. STnut40
    STnut40
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    ive tried adding this mod 3 times, at different times, And each time i have it shows up, and the entrance is where its supposed to be. However, as soon as i enter the area, IE, enter the dungeon, my game Insta- crashes. i dont know why....
    Ive tried 3 different times to install this mod with the same result. Any help would be great.