File information

Last updated

Original upload

Created by

SleepSleep

Uploaded by

sleepsleep

Virus scan

Safe to use

14 comments

  1. CynicalUberMask
    CynicalUberMask
    • member
    • 0 kudos
    The game crashes and corrupts save file when trying to save after selling stolen items.
    Not sure why this happens so make sure to make a manual save before selling anything
    1. LeavingUndad
      LeavingUndad
      • member
      • 21 kudos
      The game crashes because all the shady merchants in the mod (including Shady Sam) belong to a common MerchTrader "Trader" class. The game tries to remove the "stolen" flag from the sold items (because marked as "stolen" items cannot be in a vendor's sell list at all), but cannot do it because the vendor is a common merchant, not a fence. The shady merchants in the mod can have (and therefore buy) stolen goods at all because their Responsibility is lowered below 30 (29 in the mod).

      Solution: open the mod in TES4Edit and change the class of every shady merchant to MerchFence "Thieves Guild Fence".
  2. drumfire
    drumfire
    • member
    • 2 kudos
    If anyone is having problems with the khajit and the argonian's tails glitching in Bravil and Leyawin (are they too close to the wall behind them?) you can get rid of their tails by force-equipping (I used a mod called Force Equip) a tail slot item (I used backpacks) on them.
    1. IcelandicPsychotic
      IcelandicPsychotic
      • premium
      • 69 kudos
      The Khajiit and the Argonian merchants in this mod are using the wrong skeleton file. That's why their tails are glitched.
    2. AllisterHenderson
      AllisterHenderson
      • member
      • 26 kudos
      drumfire> Which force equipping mod did you use, this one: Companion Force Equip?

      IcelandicPsychotic> Where would one get the correct Khajiit and Argonian skeletons to replace the existing skeletons?
  3. crustyass666
    crustyass666
    • member
    • 0 kudos
    after i downloaded this mod it keeps making my game crash why is that?
    1. TheFlyingPersian
      TheFlyingPersian
      • supporter
      • 0 kudos
      do you have oblivion script extender?
  4. Kolagon
    Kolagon
    • member
    • 18 kudos
    Ok, either this mod isn't working, or the merchants are too well hidden, so could some give me detail on their exact locations within the cities?
  5. sleepsleep
    sleepsleep
    • member
    • 3 kudos
    Thank you for the kudos!

    I'll have an update soon to include some traps (mines) and to have the new items appear more often.

    Constructive criticism and suggestions are welcome.
  6. vvk78
    vvk78
    • member
    • 92 kudos
    Looks like a very good mod. I am downloading it.

    I had given you kudos to appreciate your modding efforts. Thank you!
  7. sleepsleep
    sleepsleep
    • member
    • 3 kudos
    Thanks I tried. I don't like generic names on npcs unless they're meant to be killed on sight.
  8. Trigoras
    Trigoras
    • member
    • 6 kudos
    Clever names for everyone
    I actually liked that a lot
  9. sleepsleep
    sleepsleep
    • member
    • 3 kudos
    Thanks hope you like the updated version even better.
  10. assassin_DA
    assassin_DA
    • supporter
    • 1 kudos
    Very good,Adds some roleplay to the selling of stolen items Rather than some guy shouting out "NEED A FENCE! IM A FENCE!" to 4 other people