Hello, good day! I have one stupid and strange question... Is it possible to somehow combine this mod with the Combat Additions mod? I had Bullet Camera mod for a long time and I got used to it, but now(with CBM), when I shoot an arrow, in addition to the flight of the arrow, I see myself flying behind the arrow (
oke just found another way to fix the slowmotion bug heres how: 1. delete oblivion.ini located in: my games/oblivion/oblivion.ini 2. start oblivion and let it make a new oblivion.ini 3. play the game 4. bug fixed 5. profit
Yes because in Cyrodiil people use bullets... hehe, the mod works with arrows so cool, I really like that bullet camera feature, as in Sniper Elite games got so much fun, thanks I will try the mod!
vipcxj if u see this could u please make it so that the .ini file should be in the date/ini folder, since a lot of mods to do it would be handy to have this one there aswel
and is there a option to tell the bullet camera how far monsters must be away from you for the camera to activate?
Not only fun, but can be damned useful, particularly in dungeons:
Taking advantage of the time slowdown, and capitalizing on it with a slow arrow (iron), shooting down a hallway or into a room gives you a peek around corners to give you a clearer idea just how many monsters are going to come murder you if you're not careful, like by, say, shooting random arrows into the darkness.
Love it. It has a hard time outdoors--the camera moves much faster, and often not as far as the shot, but I'm still fiddling with the settings. It also may be my load order. Regardless, in dungeons--absolutely critical. Thanks!
may I add a suggestion? While playing with the FOV command to get a better view, I realized that setting FOV to 180 will give an awesome view if you're shooting. I realized that setting FOV 180 while shooting with this mod, it makes it way much better, as it gives a speed zoom effect into it.
So I'd suggest adding FOV 180 command when the bullet is shot, and setting it back to FOV 90 after the script is finished. I can't see if it affects drastically, since I set it in the console for better effects and it doesn't crash or anything... I'd try to do this myself (for myself of course, and only with your permission to redistribute) but I don't really understand the script code xD
78 comments
I have one stupid and strange question... Is it possible to somehow combine this mod with the Combat Additions mod?
I had Bullet Camera mod for a long time and I got used to it, but now(with CBM), when I shoot an arrow, in addition to the flight of the arrow, I see myself flying behind the arrow (
Is there a way to correct this somehow?
just change "fGlobalTimeMultiplier" to "1.0000" in your oblivion.ini
heres how:
1. delete oblivion.ini located in: my games/oblivion/oblivion.ini
2. start oblivion and let it make a new oblivion.ini
3. play the game
4. bug fixed
5. profit
just change "fGlobalTimeMultiplier" to "1.0000"
and is there a option to tell the bullet camera how far monsters must be away from you for the camera to activate?
Taking advantage of the time slowdown, and capitalizing on it with a slow arrow (iron), shooting down a hallway or into a room gives you a peek around corners to give you a clearer idea just how many monsters are going to come murder you if you're not careful, like by, say, shooting random arrows into the darkness.
Love it. It has a hard time outdoors--the camera moves much faster, and often not as far as the shot, but I'm still fiddling with the settings. It also may be my load order. Regardless, in dungeons--absolutely critical. Thanks!
While playing with the FOV command to get a better view, I realized that setting FOV to 180 will give an awesome view if you're shooting. I realized that setting FOV 180 while shooting with this mod, it makes it way much better, as it gives a speed zoom effect into it.
So I'd suggest adding FOV 180 command when the bullet is shot, and setting it back to FOV 90 after the script is finished.
I can't see if it affects drastically, since I set it in the console for better effects and it doesn't crash or anything... I'd try to do this myself (for myself of course, and only with your permission to redistribute) but I don't really understand the script code xD