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Piepenguin1995

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Piepenguin1995

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17 comments

  1. Worldsong
    Worldsong
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    Hi. I'm fairly new here and been adding mods to my Oblivion game & trying them out before actually playing thru the game, which I'm looking forward to. I added this mod, as I think it's a great idea! However, I'd like to ask if you would consider making a patch for the AFK Weye-MTC-Region Revive (mod #42718) by mhahn123? Your abandoned smithy in Weye unfortunately clips a corner of one of the Weye buildings near the shore, making it impossible to enter without using the console. Basically either one of the buildings just needs too be moved away a bit with a slight landscape modification. I'll be adding a comment on his mod page as well, so hopefully you two guys could work out a patch for this, as I think the Smithy would be a great addition to the Weye patch by mhahn123. Thanks!
    1. Hirodin
      Hirodin
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      Hello world!,  i have the identical issue as WorldSong reports...perhaps the file weye expanded mod fixes this?. i think if the inteligent artificer of this mod could make the mountain master smithing cottage into a separated standalone file,  then the Weye blacksmith house would not be required.... help us pretty please.
  2. crosskamui
    crosskamui
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    Very nice mod! The only thing i didn't like that much that only the metalware things can be melted (no iron weapons etc.) As constructive critics: it would be nice to be able to make the "fine" version of the weapons with use of leather and other thingies. Of course i'm aware that scripting isn't that easy, but these are only some nice to have things.

    As a positive critics i liked the fact the with crafting the time passes As well the location.

    This far i've tested the Weye smithy, and there are no problems using it together with OOO 1.35 and UL landscapes..
  3. tophmegafanlord
    tophmegafanlord
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    mining saysi need a pickaxe when i have 2 in my bag

    ???
  4. TesNinox
    TesNinox
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    Tnx, it works perfect now!! ^^
  5. Piepenguin1995
    Piepenguin1995
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    @TesNinox You are completely correct, I seem to have forgotten to put the book mesh and teture in the archive file...
    Thanks for pointing that out, it'll be fixed soon.
  6. TesNinox
    TesNinox
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    I have two things to say:

    1. Great mod, now I finally can go and hunt and at the same time profit from it.

    2. Im probably not smart enough, but in the mine a 'missing mesh' message comes up were I think it's supposed to be a book...

    (in secluded mine)
  7. Piepenguin1995
    Piepenguin1995
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    @Saggaris I'm working on that now actually , but thanks for the idea. Not only will it add Mithril but also Dwarven, Orcish and Elven too.
  8. Saggaris
    Saggaris
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    Piepenguin1995 Have you any plans to introduce Mithril (Platinum/Aylied + Silver or Steel) and/or some cobl materials into the equation?
  9. Piepenguin1995
    Piepenguin1995
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    I have found a bug with the order form slip, so I have updated the files to fix it. The newest files should be bug-free.
  10. rolloLG
    rolloLG
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    Very nice idea!