Oblivion

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WrinklyNinja

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wrinklyninja

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59 comments

  1. GobiAoi
    GobiAoi
    • member
    • 1 kudos
    This and Weather - All Natural's Real Lights are now essential in my load order. Really improves an aspect that was really lacking in the base game, and finally justifies the existence of torches/night eye/light. I really can't understand why Bethesda feels the need to make supposedly pitch-black environments as bright as day, but I'm glad the modding community can fix that deficiency.
  2. clockmon
    clockmon
    • supporter
    • 21 kudos
    Really nice.  All I did was increase the brightness to 20% due to older eyes.  Goes nicely with Weather - All Natural's Real Lights addon.  Now torches or magic light are useful.
  3. dantesoul
    dantesoul
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    • 0 kudos
    Is this compatible with dungeon changing mods like better dungeons, snu's dungeons ...?
  4. swordjuggler
    swordjuggler
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    • 0 kudos
    Very nice! Makes the game more immersive while keeping the vanilla feel and not making it so dark you can't see s**t like some other mods.
  5. HappyMexicanGuy
    HappyMexicanGuy
    • member
    • 4 kudos
    this mod is way too hard to find
  6. jesusristus
    jesusristus
    • supporter
    • 14 kudos
    Here, a Potion of Light to be used in the dreamworld: player.additem 9847F 1
  7. BINARYGOD
    BINARYGOD
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    • 5 kudos
    When using Wrye Bash, I notice that one of the possible masters for the DLC compatibility esp is "Kvatch Rebuilt.esm" but that mod does not have an esm.

    When building the patch, I just added the esp for Kvatch to the masters list for that part of the mod and then built the patch - is that going to cause issues if I ever get around to doing the main quest and then rebuilding Kvatch?

    NM - Uninstalled. Say what you want about Let there be... but at least there are not a ton of lit areas where zero reason for being lit, or some he left in since the engine considering them lit even if you made them dark. Here, there are far too many areas the engine things in dark for the AI that are still lit.

    If so I will rebuild the patch after removed my change, but otherwise - this mod needs a slight edit.
  8. Squiggums
    Squiggums
    • supporter
    • 15 kudos
    Is this compatible with Better Dungeons? If not I have to lean towards that and just turn down my brightness. Sorry, but remodeled vanilla dungeons is a bit more appealing.
    1. Pinkertonius
      Pinkertonius
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      • 39 kudos
      Late reply but if you have Maskars Oblivion Overhaul, it has a setting to affect all dungeons (mod or not).

      - Martin
  9. rorage
    rorage
    • member
    • 0 kudos
    Hello, I just installed this, and some other mods, and in the game beginning when I enter the dungeon I can't see anything, complete darkness.
    Is this normal? else I can't fight without a torch, or sneak

    thank you
  10. Alaitur59
    Alaitur59
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    • 0 kudos
    Hi, I love this mod, I love to have to sneak and watching my feet to avoid falling (I falt only one time for now!). But one thing not realistic is the archers who aim my with no difficulty, and most of the time kill me because I can't run in the dark, I can't kill them because I don't know where they are... There is a mod who can help me?
    1. astrob0y
      astrob0y
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      • 89 kudos
      @Alaitur59, you have to use "detect life" or nighteye
    2. Alaitur59
      Alaitur59
      • member
      • 0 kudos
      thx for answer
      I'm a knight (in game) I don't have such spells. I guess I'll have to use my spetims... I would prefer something who can avoid archers to aims me in the complet obscurity so easy, I guess this is not possible
    3. YngvieMalmsteen
      YngvieMalmsteen
      • member
      • 3 kudos
      use duke patricks combat archery. or just actors can miss now.