Thanks a lot, I haven't been checking comments recently because I had family over. I'll get to locking the gate, renaming the helbourne file and updating the esp and archive.
I did a quick test using the cell names you provided, and I have to say it looks like it's working properly. I did get the missing mesh bug in 1AAsecret1 and 1AAsecret4 (despite installing the package properly -_-), and you need to lock the metal gate in 1AAsecret4 because it's trivial to open it, run through, and fall off the map, but otherwise there aren't any real issues. I'd like to see some more fun times weapons added. Perhaps, if you're able, you could add a sword called "Blastoff" that shoots enemies skyward, killing them with fall damage?
Edit: I just checked the CS, and it looks like the missing mesh problem (as well as an invisible log icon) is due to adding a "u" to hellbo(u)rne in the file path. Other than that I don't think there are any errors. Of course, you should really be catching these yourself...>.>
You should now be able to see "The Chill of Oblivion" and "The Flame of Aleswell". I'm not very sure about the log, and the Sniper Dagger uses default game textures.
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Edit: I just checked the CS, and it looks like the missing mesh problem (as well as an invisible log icon) is due to adding a "u" to hellbo(u)rne in the file path. Other than that I don't think there are any errors. Of course, you should really be catching these yourself...>.>
Sorry about that.
You should now be able to see "The Chill of Oblivion" and "The Flame of Aleswell". I'm not very sure about the log, and the Sniper Dagger uses default game textures.
Try reinstalling v1.7.