Hay I'm new to trying to make spells in tes construction set. How did you find our the script for Sun damage. Can you put it in a reply please. Also does anyone know how to script spell from scratch and not spell making.
Well, the fact I have to lure the vamp outside isn't very helpful, as I may either get buchered in midrun, or I will just end up contracting the disease. Also, the fact that it doesn't work indoors wasn't really much of an advance. I could just lure the vamp outside to get the exact same effect. and the spells themselves are only 'touch' based, which means, if a vamp is a long enough distance away, and I don't feel like confronting it, I'd like to cast ranged sunlight at them. So, things I recommend you change for Sun Damage Spell mods.
1. Make it a spell that can enchant -everything- (as I cant enchant my sword with the power of the sun) 2. Make it ranged capable. 3. make it so I don't have to be outside to let it harm them (I was sitting there for a few moments casting this on a vampire, only to realize I had to be outdoors, in the sun, for it to work.)
Other than that, nice try. I still endorse to give my support, as it is a mod directed towards the Sun.
Needs a mod that adds this to certain members of chapels, clerics and devout Npcs, as well as a spell for aurorans in KOTN to use, per association with Meridia, and vampire hunters for a more liberal integration as a fix- could also be made to be used if a pc is near a lightbeam model in a dungeon as a workaround to drawing vampires outside. But yeah, distribution in the world as a set of ranked spells known by the church would be a great way of doing it.
This mod doesn't seem to work with OBME 1.0. Even when I import Graphics and Scripts into the bashed patch (shouldn't matter since it's so low on my load order), the bugs I'm encountering don't go away. The shader only works on the player char when not already taking sun damage - like when you've loaded a save where you're outside. This spams the Message Logger warning channel "Trying to set variableID (random number) in script 'SUDGScript' -- variable not found." Moreover, when this situation occurs, any fast travel results in a CTD.
Any fast travel done with the books plugin also causes CTD when loading saved games and fast traveling.
does this affect only vampires with advance stages of vampirism or all stages? im at the very low stage and it doesnt burn me at all when standing outside in broad daylight
I meant disable entirely when the sun isn't out. It doesn't make sense to have vampires steaming during a rain storm. If not though, that's okay. I just think this would be way better, that way vampire characters can fast travel and use stormy weather to their advantage. Adds a bit of strategy and realism to Oblivion vampirism.
18 comments
How did you find our the script for Sun damage. Can you put it in a reply please.
Also does anyone know how to script spell from scratch and not spell making.
no sun damage 4 the vampires and no endorsment 4 ur mod!!!
Well, the fact I have to lure the vamp outside isn't very helpful, as I may either get buchered in midrun, or I will just end up contracting the disease.
Also, the fact that it doesn't work indoors wasn't really much of an advance. I could just lure the vamp outside to get the exact same effect.
and the spells themselves are only 'touch' based, which means, if a vamp is a long enough distance away, and I don't feel like confronting it, I'd like to cast ranged sunlight at them.
So, things I recommend you change for Sun Damage Spell mods.
1. Make it a spell that can enchant -everything- (as I cant enchant my sword with the power of the sun)
2. Make it ranged capable.
3. make it so I don't have to be outside to let it harm them (I was sitting there for a few moments casting this on a vampire, only to realize I had to be outdoors, in the sun, for it to work.)
Other than that, nice try. I still endorse to give my support, as it is a mod directed towards the Sun.
-Sam
The shader only works on the player char when not already taking sun damage - like when you've loaded a save where you're outside. This spams the Message Logger warning channel "Trying to set variableID (random number) in script 'SUDGScript' -- variable not found." Moreover, when this situation occurs, any fast travel results in a CTD.
Any fast travel done with the books plugin also causes CTD when loading saved games and fast traveling.
Any ideas as to why this happens?
LO:
00 Oblivion.esm
01 Unofficial Oblivion Patch.esp [Version 3.5.5]
02 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
++ Oblivion Citadel Door Fix.esp
03 DLCShiveringIsles.esp
04 Unofficial Shivering Isles Patch.esp [Version 1.5.9]
05 DarNifiedUI Config Addon.esp
06 MigMiscellanea.esp [Version 1.82]
07 Dynamic Map.esp [Version 2.1.1]
08 Map Marker Overhaul.esp [Version 3.9.3]
09 Map Marker Overhaul - SI additions.esp [Version 3.9.3]
0A DLCHorseArmor.esp
0B DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9]
0C DLCOrrery.esp
0D DLCOrrery - Unofficial Patch.esp [Version 1.0.7]
0E DLCFrostcrag.esp
0F DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10]
10 DLCThievesDen.esp
11 DLCThievesDen - Unofficial Patch.esp [Version 1.0.15]
12 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14]
13 DLCVileLair.esp
14 DLCVileLair - Unofficial Patch.esp [Version 1.0.11]
15 DLCSpellTomes.esp
++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
++ DLCSpellTomes-No Attack.esp
16 DLCSpellTomes - OBSEfixer.esp
17 DLCMehrunesRazor.esp
18 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7]
19 Knights.esp
1A Knights - Unofficial Patch.esp [Version 1.1.8]
1B DLCBattlehornCastle.esp
1C DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12]
1D Toggleable Quantity Prompt.esp [Version 3.2.0]
1E Alternative Beginnings.esp [Version 1.4.5]
1F CALSUDG.esp
++ Oblivion DLC Delayers.esp [Version 1.0.1]
20 Bashed Patch, 0.esp
[/xml]
Using OBSE 21.4