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Dyshein

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Dyshein

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32 comments

  1. Oblivionaddicted
    Oblivionaddicted
    • member
    • 59 kudos
    This mod could have been very good if only Dyshein did not multiply the negligences. For example you need to have a certain stage in the quest with Thorn so his dialogue triggers said stage which of course makes you can never play the quest.
    Some scripts use formID which depends of the load order to work, something that varies a lot between the users.
    Once you completed some quests the related ingredients remain quest objects even if it is no longer necessary and easy to fix through a script.

    This mod has a lot of positive sides and I would have given my endorsement if the author took the trouble to test this mod and fix its many flaws.
  2. Lord Palpatine
    Lord Palpatine
    • member
    • 16 kudos
    Doin this mod runthru again, but forgot since it's been a long while since I played thru it last time! So far I completed the quest with the argonian where you have to give him the tools, the quest with the redguard where you have to kill those creatures in the shivering isles-like tunnels and give him the remains for the weapon reward, then I completed the quest where I have to give that one scraggly-haired lady in the same cavern some mutated mushroom spores so I can get that amulet as a quest completion reward! Now doing my 4th quest where I have to gather some weird plant items for an elf lady in the main plateau, what exactly do I have to gather in the main starter plateau zone? And also, everytime I go click on the gate in the snow plateau, I get a message that states, Be Gone that with the unpure mind, or something like that! Does that have to do with my fame vs infameous level in the game as a whole? Plus, where do we get the keys at, and how do we get the quest for the keys?
  3. dr_rsc
    dr_rsc
    • supporter
    • 1 kudos
    Armitage has shown up in the master bedroom suite at Battlehorn Castle - what is with this weirdo? He took off like he was caught about to do something perverted - can we kill him? or is he somehow necessary for this mod?
    1. dr_rsc
      dr_rsc
      • supporter
      • 1 kudos
      played this for a few hours, most of the npcs have no dialogue, got one quest from the gardner to get him some implements and ran around for a very long time (seems like a long time) and not finding any direction as to where to get these tools. killed a lot of things in the tunnels.

      no dialogues with npcs: strike one
      no where to rest/sleep (that I found anyways): strike two
      no map (except mini map) & no hints/clues for the one quest I did find: strike three
      conclusion: out and have to take back the endorsement and regard this as a wip
  4. Lord Palpatine
    Lord Palpatine
    • member
    • 16 kudos
    I'm questing thru the Gateway Realm and have completed the quests that require me to get the three keys in order to get the main key for the tower with that one guy on top, and then I went to do the questline for the mages in the mage/sorceror plateau and completed that one, which took me to the original realm of the gateway realm! Now I'm off to do the stuff in the Undercity part for the first time, but cannot get into the undercity, let alone the undercity sewers because I cannot find the Undercity Sewers Key! So anyone know where I can find the key for the Undercity Sewers or how do I aquire the key to access the Undercity Sewers? This mod is just too addicing for me to give up on on account of not being able to find a key to open a door!
  5. Vaseraak
    Vaseraak
    • BANNED
    • 11 kudos
    Looks awesome.
  6. Lord Palpatine
    Lord Palpatine
    • member
    • 16 kudos
    I also checked the load order that BOSS puts it in and went to my OBMM to check where the GatewayRealUL.esp file is and BOSS puts it inbetween the official download content Battlehorn Castle and Theives Den in my mods load order, but the mod and game as a whole still works with no ill effects! Even TES4LODGEN doesn't give out errors and loads as intended without a crash!

    How BOSS placed the mod. (Note that I didn't copy-paste my entire mod load order, just the area where GatewayRealUL.esp is located at in relation. )

    16 DLCThievesDen.esp
    17 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]
    18 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]
    19 GatewayRealmUL.esp
    1A DLCBattlehornCastle.esp
    1B DLCBattlehornCastle - Unofficial Patch.esp
  7. Lord Palpatine
    Lord Palpatine
    • member
    • 16 kudos
    Sorry to post this in 2013, but this mod just totally rocks, despite me doing a quick run-thru via me cheating with the ~unlock cheat on all locked doors. But to me one of the best parts was the ayelid floor step puzzle room with the acid in place of water, which contains ayelid stone pylons you have to jump on (watch your step or else death could occur). I thibnk the design of that ayelid ruin interior zone was one of the best Ayelid dungeons I've seen any modder design. Thumbs up on that part, especially! I do plan to play thru the mod as it is intended to be played sometime in the future, but I was only testing it for bugs on my current steam-oblivion install, in which I have not found any so far.
  8. MrGrymReaper
    MrGrymReaper
    • premium
    • 47 kudos
    @Dyshein - Please, have you checked the Omod package for the esp/esm. I have checked for it (via Edit function in OBMM/TesModManager) and there doesn't seem to be one please check. If it is missing please provide one with the missing esp/esm.
  9. yolande999
    yolande999
    • member
    • 0 kudos
    wow cool game, Is there a few walk thoughts, stuck here and there. thanx,
  10. Tar73
    Tar73
    • supporter
    • 0 kudos
    I just tested this, it looked great. Thanks for this mod

    Those anyone know if this mod is cleaned and bugfree?