It's OK! washingthon and perolozhach is the same person, and that is me. :-)
A tip, when taking screenshots in Nifskope, you can turn off Collision and Axis and everything unwanted under Render menu. You can also change background.
I uploaded my files. This is my very first upload to this site, so please feel free to inform me if I did anything wrong. There is the 7zip containing the NIF and README, and there is an image from NIFscope. I did not have a convenient image from in game that I could use.
Sure, it'd be nice to have more options for balconies. I have given you the rights to edit this page so you can pack the file and your ReadMe and upload it here. Also, please upload a screenshot too. Skingrad04 balcony is ripped of a vanilla house so don't forget to credit Bethesda Softworks in the ReadMe.
I needed something very much like your Skingrad 04 balcony but with Chorrol appearance and about 30% shorter, so I started with your mesh and edited it in Blender. I would be glad to contribute my mesh back to your mod if you wish, as long as you credit me in the README. If you're interested, please send me a PM.
Thanks for extracting the starting point I needed from vanilla. You saved me a fair amount of work today. :-)
Thank you for this! I love not having to piece balconies together piece by piece, and i love the ability to make a custom one. This has my endorsement and thanks, please make more.
11 comments
A tip, when taking screenshots in Nifskope, you can turn off Collision and Axis and everything unwanted under Render menu.
You can also change background.
Syscrusher
Sure, it'd be nice to have more options for balconies. I have given you the rights to edit this page so you can pack the file and your ReadMe and upload it here. Also, please upload a screenshot too.
Skingrad04 balcony is ripped of a vanilla house so don't forget to credit Bethesda Softworks in the ReadMe.
I needed something very much like your Skingrad 04 balcony but with Chorrol appearance and about 30% shorter, so I started with your mesh and edited it in Blender. I would be glad to contribute my mesh back to your mod if you wish, as long as you credit me in the README. If you're interested, please send me a PM.
Thanks for extracting the starting point I needed from vanilla. You saved me a fair amount of work today. :-)
Syscrusher