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This page was last updated on 25 November 2012, 1:11AM
- Changelogs
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Version 1.25
- Now blood is lost frequently in small increments instead of once an hour.
- Reduced the amount of time needed to lower the waste rate from 20 to 15 real life minutes.
- hourlyBloodDrain was renamed to baseWasteRate to more accurately represent the new changes. Default value was reduced by 1.
- Modest improvements to the body repositioning when feeding. When possible, bodies will be positioned so that it appears you are biting the neck.
- The mod will recognize if you are a vanilla vampire and will transform you into a BIE vampire right away.
- Developed my own shadow step implementation added the following functionality: When targeting an NPC you will shadowstep directly behind it.
- Changed persistent references from the Aleswell dummy cell to BIE's own interior cell to avoid possible mod conflicts. Reduced the number of persistent references
- Increased the chances of feeding on small animals like rats and mudcrabs. Similarly feeding on big creatures will be harder. You will be able to always feed on low confidence creatures such as sheep and deers, provided you can catch them.
- Minor grammatical correction to the path update message. Your vampire path will show on the display stats power.
- Implemented a simple HUD bar. You can enable/disable it and customize its position in the ini file.
- Small buff in magnitude to Vampiric Mobility and Vampiric Strength. Vampiric Strength will cause silence to targets hit with melee weapons.
- Buffed Blood Shielding, Vamp Resilience and Blood Renewal. Also, increased the duration and cost.
- Changed the functionality of Lightning Reflexes. Now It will slow down the time while allowing you to move and attack at an increased speed/rate.
- Removed wait/fast travel restrictions. When fast traveling in daytime, you will lose blood. The amount lost will correspond to the amount of time it took you to get to your destination, adjusted for different timescale settings.
- Blood Vials will be added to the game by script. That means no editor alterations will be made to Shady Sam or the vampire drops.
- Fixed minor bugs in the OMOD installer, that would cause Blood immortality to be enabled regardless of player choice.
- Increased the frequency of stats deterioration when blood starved.
- Created the Blood Rush ability.
- Redesigned Reign of Terror, when using it you will transform into a specter gaining immunity to normal weapons and high resistance to damage, while causing nearby folks to run away in terror.
- Merged Vampire Seduction with Mind Control. When using Mind Control you will lose a small amount of blood for each NPC you control.
- Added and adjusted effect shaders for certain powers. Added sun damage effect when the player is under the sun.
- Folks with high confidence will not flee when they recognize you as a vampire, they will attack you instead.
- People will recognize you as a vampire when they see you flying.
- Poison Blood will permanently damage your foes' strength by 2 points with each hit. The ability duration will be determined by your path stage.
- Removed max blood restrictions for manipulators. This makes it viable for people that want to become Berserkers, increase their blood pool and then become Manipulators. Manipulators will retain their abilities (but not their stats) if they decide to beco
- Fixed a bug with Vampiric Touch that caused blood gain instead of loss
- Added a dispel effect to Blood Mending.
- Fixed a semantic bug in the Cure Vampirism potion, that would cause the potion not to remove some active effects.
- Fixed a bug that caused Vampiric Resilience to be activated without blood
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Version 1.24
- Made some changes that will prevent a CTD right after feeding if you are using OSR with bHeapRepalcement enabled.
- Fixed a bug in Blood Power causing magicka not to be restored.
- Yet another update to Blood Scent, the approach I took this time is a little more invasive but it will ensure the effect IS removed no matter what.
- Removed the negative effects of the Human Blood potions.
- Small change to ensure players that cure their vampirism can transform again without problems.
- Added a stage to the quest obtained when Vincete Valtieri offers you the dark gift, to reflect that you have become a vampire.
- Vampires and Dark Brotherhood members will not run away from you when they see you with your fangs out.
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Version 1.23
- Killing your victims by feeding will constitute a murder in both combat and “gentle” feeding. If someone witnessed the act you'll get a bounty.
- The starting blood pool limit has been increased from 100 to 150cL. Becoming a Fledgling Berserker will require 200cL and Mature 350cL of blood.
- Changed the formula that calculates the chances of your target breaking free while you are forcefully feeding.
- Changed the distance of the activator casting the crime spell, to avoid it hitting the player.
- Small change in the feeding script preventing the evaluation of a null reference.
- Fixed a bug with Scent of Blood that would occur if you advanced in your path while Scent of Blood was active. Leaving you with permanent detect life.
- Deleted the code that limited the amount of vials you could carry as it is was a temporary fix until I could implement the expiration system.
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Version 1.22
- Fixed regression in v1.21; that made possible to feed while being a temporary human during the day and made the powers not return at dusk.
- Fixed a bug causing the player to get "paralyzed" if he were to be hit in a particular moment while feeding.
- Increased knocked down time on foes when you bite them, to avoid them standing up while you are still feeding on them.
- NPCs will react when they recognize you as a vampire. ( Guards will attack you, NPCs will flee)
- When feeding on NPCs guards will no longer attack them instead of attacking you.
- Potions will lose their potency after a while. (duration can be customized in the ini)
- Increased innate resistance to disease to account for weakness to disease.
- Created a new OMOD installer script, that offers a few basic customization options.
- Introduced the ability to fly.
- Minor fixes.
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Version 1.21
- Lowered the amount of blood a vampire starts with.
- Changed BIE's initialization variables to be independent of Oblivion's.(PcVampire)
- Implemented new feeding system. Feeding will drain blood continuously y holding the feeding button instead of draining random amounts. The amount of blood drained per second is configurable. Altered the feeding animation to fit this system.
- Rewrote the formula determining the blood available on corpses. Corpses will give less blood on average and blood will get cold after a set of real life minutes.
- Fixed a bug that would allow you too feed on almost any target even if you weren't sufficiently strong/agile. Also, submitting your victim in combat will be slightly more difficult.
- If you get hit while feeding you will get immediately staggered.
- Added an Ini setting that controls the chances of successfully submitting your victim when feeding in combat.
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Version 1.12
- Fixed a minor issue with combat feeding that could cause instability in some cases.
- Fixed a bug in lightning reflexes.
- Fixed a bug in Hunter's Sight, which allowed the ability to continue indefinitely regardless of your blood level.
- Fixed a bug that caused Vampiric Touch not to cost any blood and cause half the damage.
- Fixed the fast travel bug, that prevented non-vampire characters from fast traveling.
- Introduced the ability to extract blood from corpses and sleeping actors to empty vials
- Changed the skills cost implementation, now most skills can be maintained indefinitely, as long as you have blood.
- Draining dry a person will count as a murder.
- Numerous cleanups, and script optimizations. New shorter and simpler Sun Damage script.
- Changed Vampiric Mobility, Vampiric Strength and Hunter's Sight's functionality. Vampiric mobility now gives super human speed. Vampiric Strength increases strength, allowing unnatural vertical leap height as well as eliminating fall damage entirely.
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Version 1.11
- The cure vampirism potion will now cure or transform you into a vampire, depending on your current state.
- Blood fountains in oblivion will now replenish your blood pool.
- You can drink from the human blood potions in the game,
- Altered feeding functionality to avoid killing sleeping victims on the first drain. If they would have previously died, now they lose all health but the minimum to keep them alive. You will have to feed again if you want to drain them dry.
- When feeding on a sleeping person, your fangs will not be automatically removed.
- Completely changed the way animations were implemented. This should provide more stability and get rid of the feeding animation bugs, some people were experiencing.
- Created a mod installer (OMOD) this should simplify the installation process for many users, and it will verify you have installed the mod requirements.
- Changed the powers' icons.
- Fixed some powers affecting the player, as well as the targets.
- Fixed a bug in lightning reflexes that prevented blood costs from being properly applied.
- Fixed a very tricky bug in blood immortality that could stall blood health restoration and cause a constant message appearing on the screen.
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Version 1.2
- Changed the blood potion icon to match the empty blood Vial's.
- Reusable blood vials. Vials wont be discardable anymore, you can reuse them. Empty blood vials will be much harder to find as loot on vampire bodies. Reduced the amount of vials Sam sells.
- Changed the blood immortality implementation, it will restore your health milliseconds before you take the damage, making you literally invincible as long as you have enough blood.
- Added magicka regeneration into blood immortality.
- fixed a bug in blood channeling that would cause a CTD if you were to use the power on a door or barrel or any "non-movable" object.
- Reimplemented combat feeding. You can feed now using a hotkey (ini customizable) instead of a spell. This allowed me to make some changes that greatly improve stability when feeding in general.
- Feeding calculations now takes detection into account. You can feed on anyone as long as your victim is unaware of you.
- Added custom demoralize effect for Reign of terror. The calculations will take into account your target's level and confidence as well as your vampire path. The higher your path stage the likelier your enemy will flee.
- Added the chameleon visual effect to embrace of shadows.
- Added an extra option to mind control, Which allows you to command to your target to stay put. As Also ironed out some nasty bugs with this ability.
- Renamed Endure Pain to Blood Shield.
- You won't be silenced anymore when blood starved. The stunted magicka regeneration made the silence effect redundant and unnecessary.
- Vampiric Regeneration will stop when blood starved.
- mproved detection of Bloodless creatures such as Elemental Atronachs.
- Mature Manipulators can now master a new power; "Poison Blood". It allows you to transform your blood into a potent acidic poison that will harm anyone hitting you, provided they are in melee range.
- Certain aspects can now be modified through an ini file. Including but not limited to; Fast travel, Blood Immortality, amount of health fatigue and magicka restored, hourly blood waste etc.
- Added an alternative to solar desanguinisation; You can chose to become human during daylight. All your powers and stats boosts will disappear, you won't be able to feed and you wont be affected blood hunger.
- Blood Fountains in Oblivion will refill all empty blood vials, but it will take twice as long to recharge.
- Removed spam messages when praying on a chapel, Also there are no more messages telling you your current blood stage every time your blood level changes, though a message will inform you when you advance in your vampire path.
- Strengthened blood metabolism stability. Which will result in a more accurate blood transition.
- Scripts cleaning and optimizations.
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Version 1.1
- Fixed the feeding animation. Though far from perfect, bodies now WILL NOT disappear behind walls or under stairs or hills. Bodies will be repositioned more accurately to the player's heading. Fixed some instances were the player would go feed right and t
- Added functionality for health drain on sleeping targets. When feeding using the default �Covert� method on sleeping actors the amount of blood drained will be directly deducted from their health. It is possible now to kill them by feeding.
- It is now possible to kill actors while feeding in combat. You will still drain a percent of their current health, but if their health lowers below a certain threshold, you will drain all the remaining blood and kill them.
- Changed the feeding success formula to include agility on its calculations. Strength,willpower, agility and hand to hand will all be measured. Also will be able to feed if you stagger your target.
- Adjusted and rebalanced ALL stats and bonuses. For both paths, fixed minor issues.
- Added new animations. When you fail to feed on someone they will push you away.
- Added new powers. Blood Mending, Blood Renewal, Lightning reflexes. Rebalanced old powers.
- Major clean up and optimization of the main Vampire script. Deleted old unused, obsolete parts and rewrote sections I hadn't touched before.
- Fixed a bug that caused powers costs not to be applied if you were to use your powers in plain daylight.
- Modified the Sun Damage script so it prevents excessive sun damage/blood loss.
- Fixed the infamous bug that fails to prevent the player from waiting in daylight. This should have been fixed since the previous release, but a wrong if-endif block was still giving trouble. Now you WILL NOT be able to wait under the sunlight,
- Added functionality to prevent fast travel in daylight. This needs more work. For now it simply disables fast travel in daytime and enables it at night.
- the cure vampirism potion now won't disable vampirism forever, it will simply cure it momentarily.You can become a vampire again if you wish.
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Version 1.01
- - Fixed a bug that prevented your fangs from being automatically removed under certain circumstances.
- - Fixed the I cant feed till my last meal settles message, that was appearing even when you had not yet fed on that person.
- - Fixed blood costs for all spells.
- Fixed the bug that allowed you to wait in 1 hour intervals till the sunset and eliminated the minotaur that waked up the player when sleeping at daylight. Now you won't be able to wait or sleep at all while outdoors in daylight.
- added Mind Control, Endure Pain and Shadow Step. **Originally I intended Shadow Step to be a Manipulators only Power. But its SO incredibly fun that I decided to let Berserkers use it too.
- major changes to both manip and bersk abilities. Minor adjustments to the powers.
- adjusted blood drain formula. You should drain now between 20 � 25% on living actors. Corpses will only give 10% of their remaining blood.
- Fixed a time desynchronization in the vampire's counters that would prevent normal blood metabolism for the next 24 hours, if you were to fast travel just before midnight.
- fixed a bug that allowed casting certain spells even when there wasn't enough blood.
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