Oblivion

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Created by

Drekmoor

Uploaded by

picard127

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4 comments

  1. A55a55in18
    A55a55in18
    • member
    • 1 kudos
    Hi I have fixed the regen compleatley I just replace the regeneration scrypt text with this quest scrypt

    scn TARDISRegenerateQuestSCRIPT

    float timer
    short doOnce
    short soundDoOnce
    short Action
    short fireDoOnce
    short lightDoOnce
    short burdenDoOnce
    short particleDoOnce

    begin GameMode
    if player.getInCell agcTARDIScontrolRoomDUPLICATE000
    if player.getav health <= 20
    if doOnce == 1
    set timer to 114
    set doOnce to 2
    set soundDoOnce to 1
    set Action to 1
    set fireDoOnce to 1
    set lightDoOnce to 1
    set burdenDoOnce to 1
    set particleDoOnce to 1
    endif

    if Action == 1
    if player.getInCell agcTARDIScontrolRoomDUPLICATE000
    if timer > 0
    set timer to timer - getSecondsPassed
    if burdenDoOnce == 1
    disablePlayerControls
    set burdenDoOnce to 0
    endif
    if soundDoOnce == 1
    player.playsound TARDISRegenerationSound
    set soundDoOnce to 0
    endif
    if timer < 75
    if doOnce == 2
    TARDISDemButtonRef.Activate Player 1
    set doOnce to 0
    endif
    endif
    if timer < 43
    if lightDoOnce == 1
    player.pms TARDISRegenShader 46
    TARDISRegenlightRef.moveTo player
    TARDISregenLightRef.enable
    TARDISRegenLightRef1.enable
    set lightDoOnce to 0
    endif
    endif
    if timer < 19
    if particleDoOnce == 1
    player.pms TARDISRegenParticle 25
    set particleDoOnce to 0
    endif
    endif
    if timer < 18
    if fireDoOnce == 1
    TARDISRegenFlame1.enable
    TARDISRegenFlame2.enable
    TARDISRegenFlame3.enable
    TARDISRegenFlame4.enable
    TARDISRegenFlame5.enable
    TARDISRegenFlame6.enable
    TARDISRegenFlame7.enable
    TARDISRegenFlame8.enable
    TARDISRegenFlame9.enable
    TARDISRegenFlame10.enable
    player.playsound SPLFireBallHit
    set fireDoOnce to 2
    endif
    if timer < 15
    if fireDoOnce == 2
    TARDISRegenFlame11.enable
    TARDISRegenflame12.enable
    player.playsound SPLFireBallHit
    set fireDoOnce to 0
    endif
    endif
    endif
    else
    TARDISRegenFlame1.disable
    TARDISRegenFlame2.disable
    TARDISRegenFlame3.disable
    TARDISRegenFlame4.disable
    TARDISRegenFlame5.disable
    TARDISRegenFlame6.disable
    TARDISRegenFlame7.disable
    TARDISRegenFlame8.disable
    TARDISRegenFlame9.disable
    TARDISRegenFlame10.disable
    TARDISRegenFlame11.disable
    TARDISregenFlame12.disable
    set TARDISTimeLordQuest.doOnce to 0
    player.resetHealth
    TARDISRegenLightRef.disable
    TARDISRegenLightRef1.disable
    enablePlayerControls
    showRaceMenu
    set Action to 0
    player.payfinethief
    endif
    endif
    endif
    endif
    endif
    endif
    endif
    endif
    endif
    endif
    end

    then when your health gose below 40 points summon the TARDIS to you and you'll start your regeneration cycle

    have not logged in but my email address is [email protected]

    and my username for here is A55a55in18

    I have created a time lord mod my self that alows the player to regenerate where ever he/she is if you want to use it u can as i may help with a already fantastic mod.
  2. picard127
    picard127
    • member
    • 11 kudos
    ok, this was only meant to be a temporary fix until you released the next version.

    as for the bug i havent had that happen to me so far but ill look into it.
  3. drekmoor
    drekmoor
    • member
    • 21 kudos
    When I created the regeneration I looked intensely at the Molag Baal Quest Script, mainly because both features were going to be very similar. Also, looking at existing scripts is a great way to avoid any serious bugs, like the one explained by Adg211288.

    You can't make something which violates other scripts, and especially not Quest Scripts. This mod was, as far as I can understand, made for high level characters. I however still support the initial idea that the script I made works but only within parameters.

    I do appreciate this potential fix, but really all it will take for me to correct the default script is to add two or three 'if conditions' related to the players level.

    On that basis, and on the input provided by Adg211288, I can not recommend this mod. If you are having trouble with regeneration might I ask that you all remain from dying until my next update.
  4. adg211288
    adg211288
    • member
    • 6 kudos
    I read the discussion you had on the main file's download page with drekmoor. I'm sorry to tell you that your fix is bugged if a player becomes a pilot for the TARDIS when they first start the game, as sometimes the new PC has under 40 health, this results in endless regenerations which can't be escaped from.