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  1. Derperist
    Derperist
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    I don't know if anyone is still here, but I'm trying to use this mod. I've put the .ini file in like 4 different places at this point. I have gotten Martin to Cloud Ruler temple. When I do "Show BFGOpenGates.GateDifficulty" it just keeps showing 0.000 even though all the .ini files are set to 9. I have even added the set line to the Oblivion.ini. I am playing th game of the year edtion on steam, for what it's worth.

    I'm a bit at my wits end and would appreciate any help or advice.
    1. BFG99
      BFG99
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      It’s been a very long time since I looked at this mod, but

      (1) the correct folder for the INI is the one it is in within the mod itself. I can’t remember if the folder was called INI, but if so, the file should be within \Data\INI.
      (2) The mod works in part by modifying the variables MQ00.MaxOpenGates, RandomGateChance and AllowGatesToReopen. The best way to check that the mod is running is to check those values at different points in the main quest and see if they match what the mod’s INI says.
      (3) Speaking of, it’s possible a mod loading later in your load order is also updating those variables, nullifying the mod.
  2. SatoshiSainyin
    SatoshiSainyin
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    This mod is the Oblivion's version of "another settlement is being attacked and needs your help" from FO4 XD.
    1. BFG99
      BFG99
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      Well, Oblivion did get released almost a decade earlier… :)
  3. Beams98
    Beams98
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    • 0 kudos
    How do you edit how many gates spawn? I have installed the mod with Wrye Bash and have ticked its esp in data files, however I have no idea what to do from here.
    1. BFG99
      BFG99
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      That should be it - there should be no need for further action.
    2. MethuselahMike
      MethuselahMike
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      Edit this file......        Oblivion/mods/BFGs Open All the Gates\ini\BFG's Open All the Gates.ini

      ;=============================================================================;
      ; ;
      ; This is the INI file for: BFG's OPEN ALL THE GATES ;
      ; This file may be edited to set the mod's preferences. ;
      ; This file should be placed in your Oblivion\Data\INI folder. ;
      ; ;
      ;=============================================================================;
      ;
      ;
      ; Difficulty Setting
      ;=============================================================================;
      ;
      ; This setting controls the overall difficulty of the mod. Set according to
      ; your preference, anywhere between 0 and 9.
      ;
      ; Setting Description:
      ; 0 = No Random Gates open. Only the 10 scripted gates do.
      ; 1 = Easy-1. No more than 20 random gates open.
      ; 2 = Easy-2. No more than 30 random gates open.
      ; 3 = Vanilla.
      ; 4 = Hard-1. Up to 70 random gates open with up to a 70% chance.
      ; 5 = Hard-2 (default). Up to 90 random gates (max without respawn) open.
      ; 6 = Extreme-1. Up to 150 random gates open; gates can respawn.
      ; 7 = Extreme-2. Up to 200 random gates open; gates can respawn.
      ; 8 = Extreme-3. Same as Vanilla, but the gates can respawn infinitely.
      ; 9 = Oblivion! Infinite spawn rate, and 100% chance of spawning. Good luck.
      ;
      ; Setting 0 1 2 3 4 5 6 7 8 9
      ; Max Gates 10 30 40 60 80100150200inf. inf.
      ; Chance of Random Gate 0 40 50 50 70 80 80 80 50100
      ; Can Gates Reopen?N N N N N N Y Y Y Y
      ;


      set BFGOpenGates.GateDifficulty to 0
  4. Seferoth
    Seferoth
    • member
    • 7 kudos
    Thank you for this amazing mod. I have to ask though, i noticed that this mod conflicts with UOP in many quests, so does this mod remove any serious fixes done by UOP?
  5. marob307
    marob307
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    • 114 kudos
    HI BFG99

    do yo think this mod conflict with his one ?

    http://www.nexusmods.com/oblivion/mods/47159/?


    Time Enough At Last - A Main Quest Enhancement Mod


    1. BFG99
      BFG99
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      Hmm...based solely on the description, and not having tried the two together, I am guessing that they WOULD conflict.
    2. marob307
      marob307
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      thank
  6. demon999
    demon999
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    Hey BFG99, is your mod compatible with Oblivion Crisis by David Brasher? I only ask because I want my game to be transformed into a form of perpetual torment for myself lol. I.E. maximizing the amount of gates that can be open at once via your mod and having every one of those gates spawning war parties to raid and pillage nearby towns, cities, and villages. This unholy combination would be one hell of a sight to see in game, if these two mods are compatible that is.
    1. BFG99
      BFG99
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      Hmm, that's a great question...I have never tried the two together but from what little I know of his mod they should be compatible. Give it a try and let us know!
  7. fienyx
    fienyx
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    So, I've had this in my LO before, but that was a while ago, and completely forgot it existed. Now setting a game up where the crisis is real.

    Enhanced Deadric Invasion
    BFGs Open All the Gates set to 6
    Don't close MY gates -- Keeps the MQ from closing random gates.

    Hopefully, if all works well, I should see deadra roaming the countryside, invading cities, and battles of invasion-esqu properties.

    Active Mod Files: 254/288 Gotta love wrye bash.
    Spoiler:  
    Show
    [xml]
    00 Oblivion.esm
    01 All Natural Base.esm [Version 1.36]
    02 Cobl Main.esm [Version 1.72]
    03 Harvest[Containers].esm
    04 Harvest[Containers] - Flat-Top Barrels Add-on.esm
    05 Enhanced Daedric Invasion.esm
    06 CyrodiilUpgradeResourcePack.esm
    07 TamrielTravellers.esm [Version 1.39c]
    08 CLS-Craftybits.esm
    09 A_Bloody_Mess.esm
    0A Lovers with PK.esm
    0B TamagoClub.esm
    0C HiyokoClub.esm
    0D LoversCreature.esm
    0E Fundament.esm [Version ision]
    0F CustomSpellIcons.esm
    10 Dynamic Underwear System.esm
    11 ScreenEffects.esm
    ++ Icon Overhaul.esp
    12 Unofficial Oblivion Patch.esp [Version 3.5.4]
    13 DLCShiveringIsles.esp
    14 Unofficial Shivering Isles Patch.esp [Version 1.5.8]
    15 A Strange Door.esp
    16 LoadingScreens.esp
    17 All Natural.esp [Version 1.36]
    18 All Natural - SI.esp [Version 1.36]
    19 Immersive Interiors.esp [Version 0.8.1]
    1A Immersive Interiors - Bravil.esp [Version 2.01]
    1B Immersive Interiors - Landscape Addon.esp
    ++ 300_Combat Sounds.esp
    1C Better Bell Sounds.esp
    ++ Diverse Voices.esp [Version 0.1a]
    1D Better Rainbows.esp
    1E All Natural - Real Lights.esp [Version 1.36]
    1F WindowLightingSystem.esp
    20 300_Lore_Dialogue_Updated.esp
    21 7lbsBedrolls-OBSE.esp
    22 BAKAdventurerTorch.esp
    23 EnableFreeLookOBSE.esp
    24 Clothes Get Wet.esp
    ++ Cyrodilic Brandy.esp
    25 Dialogue Idles.esp
    26 Fish! - v1.1.esp
    27 Menu and Camera Toggler.esp [Version 1.1]
    28 NBB.esp
    ++ NPCs Eat More.esp
    29 PTFallingStars.esp
    2A Q - More and Moldy Ingredients v1.1.esp
    2B Redecoration.esp
    2C SkinMannequinVan.esp
    2D Walk to Oblivion - OBSE.esp
    2E Willful Resistance.esp
    2F Enhanced Economy.esp [Version 5.4.3]
    30 Populated Prisons.esp [Version 1.2]
    31 BookTrackerOBSE.esp
    32 Container Menu Support.esp
    33 Display Stats.esp [Version 2.0.1]
    34 FormID Finder4.esp
    35 Get Wet.esp
    36 MigFEA.esp [Version 2.1.3]
    37 sycNiceToMeetYou.esp
    38 ScreenControls.esp
    39 Oblivion Graphics Extender Support.esp [Version 0.42]
    3A OBGE - Liquid Water.esp
    3B Quest Log Manager.esp [Version 1.3.2]
    3C RedEndPCB.esp
    3D Spell Delete And Item Remove.esp
    3E Dynamic Map.esp [Version 2.1.1]
    3F Map Marker Overhaul.esp [Version 3.9.3]
    40 Map Marker Overhaul - SI additions.esp [Version 3.9.3]
    41 RM Hot Potion and Poison.esp [Version 1.0]
    42 Enhanced Hotkeys.esp [Version 2.3.1]
    ** EVE_StockEquipmentReplacer.esp
    43 Alluring Books.esp
    ++ CM_Better Wine_SI.esp
    44 Classic Books.esp
    45 Crossbows of Cyrodiil.esp
    46 RM Underwear-DUS.esp
    47 HGEC Underwear-DUS.esp
    48 RZWPortableCandles.esp
    49 SpeechcraftEnhanced.esp
    4A Unique Enticing Skill Books.esp
    4B Reaction - Additions Only.esp [Version 1.11]
    4C Cobl Glue.esp [Version 1.72]
    4D Cobl Si.esp [Version 1.63]
    ++ Cobl Tweaks.esp [Version 1.44]
    ++ Alluring Potion Bottles v3.esp
    ++ Alluring Wine Bottles.esp
    ++ Harvest[Containers] - Vanilla - Ore Respawn.esp
    ++ Harvest[Containers] - SI - Ore Respawn.esp
    ++ Harvest[Containers] - Flat-Top Barrels Add-on.esp
    ++ LustyArgonianMaidContinued.esp
    4E WCGL - Wilderness Creatures 1.1.esp
    4F cyrodiil transportation network wz.esp
    50 Imperial Furniture Renovated.esp
    51 Bandit Hideouts.esp
    52 Cheydinhal Land Texture Fix.esp [Version 2.01]
    53 Better Abandoned House.esp [Version 2.01]
    54 BHC_Expanded.esp [Version 1.2]
    55 BrotherhoodRenewed.esp [Version 1.1.2]
    56 delivery_job.esp [Version 1.2x]
    57 Fighters Guild Quests.esp
    58 OblivionFarmer'sMarket3NoHungry.esp
    59 Heroes of Cyrodiil full.esp
    5A Kvatch Rebuilt.esp [Version 3.0]
    5B Kvatch Rebuilt - No More Burned Ground.esp
    5C Kvatch Rebuilt Weather Patch.esp
    5D Mages Guild Quests.esp
    5E Maeva Scribonias Bookshop NO BookPlacement.esp
    5F MTCExpandedVillages.esp
    60 Quest-Related Dungeons Marked.esp
    61 Region Revive - Lake Rumare.esp
    62 ReneersContainerModShiveringIsles.esp
    63 Slaves of Cyrodil - Anvil (Naked).esp
    64 Slaves of Cyrodil-Imperial City (Naked).esp
    ++ Slaves of Cyrodil - Edited NPCs (Naked).esp
    65 Stonehenge.esp
    66 StopDarkBrotherhood.esp
    67 Tavern-Goers 2.esp
    68 Temple District Repaired.esp [Version 1.0]
    69 The Duelists.esp
    6A TheElderCouncil.esp
    6B Vampire Hunting - Order of the Virtuous Blood.esp
    6C Whispered Warning.esp
    6D za_bankmod.esp
    6E BrumaGuildReconstructed.esp [Version 1.0.2]
    6F AFK_Weye.esp [Version 2.32.Non-COBL]
    70 House of Healing at Weye.esp
    71 WeyeOverhaulModsPatch.esp
    72 Enhanced Daedric Invasion.esp
    73 PTRoamingNPCs.esp
    74 TamrielTravellers.esp [Version 1.39c]
    75 TamrielTravellersItemsCobl.esp [Version 1.39c]
    76 ShiveringIsleTravellers.esp [Version 1.39c]
    77 Trees Overhaul.esp
    78 Harvest [Flora].esp [Version 3.0.0]
    ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
    79 BetterPirates.esp
    7A BFG's Open All the Gates.esp
    7B A Bloody Mess - Bloody Fights.esp
    ++ A Bloody Mess - Armor Shader Supression.esp
    ++ A Bloody Mess_Fix.esp
    7C CL_Tools_and_Clutter.esp
    7D Cliff's Shacks Basements.esp [Version 1.0]
    7E Create NPC Duplicates - Beta.esp
    7F HUD Status Bars.esp [Version 5.3.2]
    80 DecoratorAssistant with OBSE v1.1.esp
    81 DecoratorAssistant Unlock for OBSE version.esp
    82 DontCloseMYGates.esp [Version 0.1]
    83 DS Storage Sacks.esp [Version 1.3]
    84 EVE_ShiveringIslesEasterEggs.esp
    85 Dungeon Actors Have Torches 1.6 DT.esp
    86 Exterior Actors Have Torches 1.3 DT.esp
    ** Grass Overhaul.esp
    87 GuildAdvancement.esp
    ++ Improved Fires and Flames - Increased Sound.esp
    88 kuerteeInventoryIsABackpack.esp
    ++ more books teach.esp
    89 More Gold in Locked Containers-5976.esp
    8A MWStyleSpriggansV.1.2.esp
    8B NirnrootOverhaul.esp
    8C NPCsMoreGold.esp
    8D Oblivifall - Ambiant Dungeon SFX.esp [Version 3.0]
    8E Oblivifall - Closing Time.esp [Version 1.0]
    8F Oblivifall - Let's Talk!.esp [Version 1.1]
    90 ObliviousTerrainReplacer.esp
    91 P1DKeyChainSI Merged.esp
    92 PersuasionOverhaul.esp [Version 1.43]
    93 kuerteeGoldIsAnInventoryItem.esp
    94 RMDailyIncomeV2.esp
    95 SetsunaDummyTraining.esp
    96 SPTDiverseBandits.esp
    97 Storms & Sound.esp
    98 tbskGuardsFeatures.esp
    99 Werewolf-Legends.esp
    9A CLS-Craftybits.esp
    ++ CLS-Craftybits_A_Bloody_Mess-Glue.esp [Version 1.1]
    9B CLS-Craftybits_A_Bloody_Mess-Glue-Ragplacer.esp
    ++ CB-Weights_Hard.esp
    9C HousesCB.esp
    9D Enhanced Economy - House prices.esp [Version 5.4.3]
    9E Quest Award Leveller.esp [Version 2.0.1]
    9F Alternative Beginnings.esp [Version 1.4.3]
    A0 CombatOmega.esp
    A1 Elz - Realistic Gravity.esp
    A2 AdvancedHealthRegen.esp
    A3 Basic Primary Needs.esp [Version 6.3]
    A4 Basic Personal Hygiene.esp [Version 3.0]
    A5 BPH_InnsHaveTubs.esp
    A6 Vampire Revolution.esp [Version v1.13]
    A7 ClaimThatInterior.esp
    A8 MadCompanionshipSpells.esp [Version 2.5]
    A9 MCS extension.esp
    AA SetEssentialActors.esp
    AB spelliconreplace.esp
    AC RefScope.esp [Version 2.1.2]
    AD SetBody.esp
    AE DiseaseImmunity.esp
    ++ Diverse Effect Icons.esp
    AF Syc_AtHomeAlchemy_No_Bounty_v2.esp
    B0 RshAlchemy.esp
    ++ RshAlchemy - AVU.esp [Version 1.0]
    B1 RshAlchemyRecipes.esp
    B2 StolenItemOwnership.esp
    B3 ZumbsLockpickingMod - OBSE.esp
    B4 SM Bounty.esp [Version 1.22c]
    ++ CoblDeathFix.esp [Version 1.20]
    B5 Enhanced Grabbing.esp [Version 0.5]
    B6 Enhanced Grabbing Lovers Patch.esp
    B7 HumantouchNPC.esp
    B8 nGCD.esp
    B9 Grandmaster of Alchemy.esp
    BA LettersAndMessages.esp
    BB zzEDialog.esp
    BC HAZeatanimations.esp
    ** Cava Obscura - Cyrodiil.esp
    ** Cava Obscura - SI.esp
    ** Cava Obscura - Filter Patch For Mods.esp
    ++ Script effect - Bash icon.esp [Version 1.01]
    BD Leobit.esp
    BE Oblivion_Character_Overhaul.esp [Version 2.0]
    BF Birthsigns Expanded.esp
    C0 Automatic Timescale.esp [Version 1.1.1]
    ** GW71_Life_Detect.esp
    C1 qazFingerSnap.esp
    C2 Reading Takes Time.esp
    C3 SwimmingEquipment.esp
    ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.36]
    ++ MoreFemales.esp
    ** TIE Weapon + Armor Filter.esp
    C4 LandMagicPatch.esp
    C5 Bashed Patch, 0.esp
    C6 SmokingSystem.esp
    C7 TamagoPlayerHUDkil.esp
    C8 TamagoTopic.esp
    C9 TamagoDischarge.esp
    CA LoversTamagoClub.esp
    CB LoversHiyokoShooter.esp
    CC LoversEncounter.esp
    CD HiyokoFutureDream.esp [Version y]
    CE HiyokoGenerator.esp
    CF HiyokoGeneratorBroodMother.esp
    D0 HiyokoGeneratorGeneForge.esp
    D1 hggf_hiyokoclub_fix.esp
    D2 TamagoSetBody.esp
    D3 LoversAdultPlayPlusforSSP.esp
    D4 LoversVoiceSSPplus.esp
    D5 LoversHooker.esp [Version 2.2a]
    D6 LoversAdultPlayPlusforSSP_HookerPatch.esp
    D7 LoversRaperS.esp
    D8 LoversStalkerM.esp
    D9 LoversStalkerMN.esp
    DA PlayerSlaveEncounters.esp [Version 0.694]
    DB LoversPayBandit.esp
    DC PSE-PayBandit-Patch.esp
    DD Lovers with PK.esp [Version 96v5]
    DE LoversBitch.esp
    DF PSELoversBitchPatch.esp
    E0 LBPMill.esp
    E1 LoversCreature.esp
    E2 LoversSoundCreature.esp [Version 0.1.0]
    E3 LoversSpermSplashEx.esp
    E4 LoversEscapeRapeVPlayer.esp
    E5 LoversGGBlackmail.esp
    E6 LoversHorseRider2.esp
    E7 LoversImmoralSisters.esp
    E8 LoversTrueCrimeEx.esp
    E9 LoversSlaveTrader.esp
    EA LSTBravilUnderground.esp
    EB LSTaddonIn.esp
    EC FuroGeneratorTrap.esp
    ED xlds.esp
    EE xldsFuro.esp
    EF LoversAchievments.esp
    F0 LAPF Afterglow.esp
    F1 LoversChorus.esp
    F2 LoversJoystick.esp
    F3 LoversLight.esp
    F4 PlayerSlaveCry.esp
    F5 LoversPrimalUrge.esp
    F6 LoversSatisfaction.esp
    F7 LoversSexSense.esp [Version 0.5.3]
    F8 SlofsAnimals.esp
    F9 LoversMB2.esp
    FA Lovers3dorgasmMB2.esp
    FB LoversIdleAnimsPriority.esp
    FC Lovers3dorgasm.esp
    FD LoversAnimObjectsPriority.esp
    [/xml]

    1. BFG99
      BFG99
      • member
      • 35 kudos
      Wow, that's quite a mod list...impressive.

      Did it work? There are several possible conflicts there....
  8. BFG99
    BFG99
    • member
    • 35 kudos
    Hmm...nothing on that list raises a red flag to me. None of the official content can be affecting it, and unless there's been some recent script or tweak made to the unofficial patches that I'm unaware of, none of those should conflict either. And I've used around half of your remaining mods, so can confirm there's no conflict on those either. The only one I saw that I'm unfamiliar with and (based on the name) sounds like it might conflict is the "Master of Oblivion" mod. What does that do, exactly?

    The fact that this mod is reducing the random gates, but not eliminating them completely, pretty much confirms that we either have a mod conflict or that the gates you're seeing are appearing when you first load your save game, before the script executes the first time. The second option shouldn't happen in the absence of a mod conflict, but it's possible I missed something.

    I'll take a look at the unofficial patches tonight to confirm they're not conflicting, but I seriously doubt they are. Meanwhile, if you have TES4Edit, you might take a look at the Global variables to see which mods are modifying them. (I'll have to look up the variables to check, but they're usually something obvious like OblivionGateFrequency. Unfortunately, TES4Edit won't show you what scripts modify the variables; it'll only show you what mods directly change them.)

    Two more things you can try. First, you could try temporarily disabling all your mods except the official content, and see if the gates behave any differently. Second, you could try changing the script execution frequency in this mod's INI file to something obscene like 1 second, and see if that makes a difference.

    We'll figure it out!
    1. LukeEndo
      LukeEndo
      • member
      • 5 kudos
      -
    2. BFG99
      BFG99
      • member
      • 35 kudos
      Phew! I'm very glad to hear that. From your comment, I had gathered that you were seeing 20 gates altogether - the 10 scripted plus 10 randoms. Glad to hear it seems to be working as advertised! If you do end up seeing any random gates, let me know.
  9. LukeEndo
    LukeEndo
    • member
    • 5 kudos
    -
  10. BFG99
    BFG99
    • member
    • 35 kudos
    That's unfortunate.  You're the only 3 that have reported any issues.  My suspicion is that it is conflicting with another mod that also updates the random Gate frequency.
     
    This mod works by directly changing the global variables, built into vanilla Oblivion, that control random gate frequency, timing, and whether they can reopen after being closed.  To try to prevent other mods from overriding its changes, it executes a script every 60 seconds to reset the variables to the proper values.  But, if you load another mod after this one that also makes changes to those variables, or if any of your mods also run a script like this one does, it's possible that the changes are being cancelled out.
     
    Would you say that the rate of random gates is being affected at all?  Maybe they're still appearing, but just not as frequently as before?  Do they seem only to appear shortly after you load your game (though they could spawn some distance away from your starting point)?  That'll help me eliminate other possibilities.
     
    Finally, can you post your load order?  You might also try experimenting with turning some of your other mods off temporarily, to see if that makes an impact.