I have found something interesting out about modded mesh changed potions, if you are using the unofficial oblivion patch, place modded potions before instead of after to get the icons to work
Why sometimes inventory icons of custom made (by alchemy) potions became old vanilla icons? At least part of them, like only poisons. Or all of them. Or all of them is old. It different each time i restart the game. Models ok, and icons for premade potions too.
I believe the root of the problem is sometimes they don't get read from the BSA for some reason. With a past character I extracted the files from the BSA and put them in the correct folder structure in the game's Data folder and that solved the problem. My current character uses a different set of assets for the player created potions (i.e. not from this mod).
Can't remember for certain if it was here or in a Nexus Forums posting, but I think I outlined exactly which files I extracted from the BSA in a reply to a post.
I ran into one little issue. I noticed with my fatigue potions. The vanilla icon shows up, if I drop it from my inventory, the new version is working, but only when it's in my inventory does it show up as vanilla.
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Or all of them is old. It different each time i restart the game.
Models ok, and icons for premade potions too.
Can't remember for certain if it was here or in a Nexus Forums posting, but I think I outlined exactly which files I extracted from the BSA in a reply to a post.
Which tool best to do this?
I didn't extracted those things for ages.