Oblivion

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Created by

Flo121

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17 comments

  1. Supermatt5546
    Supermatt5546
    • member
    • 2 kudos
    This works pretty well aside from some of the object south of the road leading to the Arena District are floating for me for some reason, & the Arena signs on the sides of the door leading to the Arena District are somewhat in the walkway. I don't know how to fix this as I don't see much in the way of issues showing up in TES4Edit.
  2. nicolaec99
    nicolaec99
    • member
    • 4 kudos
    there is no Max Tael or Natural vegetation on nexus so I can only use this mod by itself.
    1. Supermatt5546
      Supermatt5546
      • member
      • 2 kudos
      This works I think:
      https://www.nexusmods.com/oblivion/mods/8657
  3. ColovianFurHelm
    ColovianFurHelm
    • BANNED
    • 1 kudos
    It's a 300 year old graveyard... IT'S NOT SUPPOSED TO BE HAPPY LOOKING!!!!!!11 Nice mod! =)
  4. thatoneguywhohasnoname
    thatoneguywhohasnoname
    • member
    • 2 kudos
    no problem glad I could help
  5. concepts2a
    concepts2a
    • supporter
    • 11 kudos
    Your right, there we're two .esp active. It now works. Thanks
  6. thatoneguywhohasnoname
    thatoneguywhohasnoname
    • member
    • 2 kudos
    I just tested it and it worked, you're sure you downloaded the right file? If you got the right file, then make sure you only have that one file activated, it is completely independent from the other file. If you have both activated they will still be there. Let me know if this isn't the problem.
  7. concepts2a
    concepts2a
    • supporter
    • 11 kudos
    No, all three are still there blocking doorway. Fix didn't work.
  8. concepts2a
    concepts2a
    • supporter
    • 11 kudos
    Thanks, I'll give it a shot. Let you know what happens.
  9. thatoneguywhohasnoname
    thatoneguywhohasnoname
    • member
    • 2 kudos
    Thanks for letting me know, I uploaded a file that should be compatible.
  10. concepts2a
    concepts2a
    • supporter
    • 11 kudos
    I think it's a great mod, but there is one slight problem. If you use Sanctum Sanctorum mod like I do, the addition of the trees adds three spikey tombstones to the entry doorway. Anyway to get this fixed?