Oblivion

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mordredp

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mordredp

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19 comments

  1. jjeffrey
    jjeffrey
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    My Pitchfork has disappeared from my inventory!
    (don't know what happened .. mebbe I was careless...) :-)
    How do I get another Pitchfork...? (none of the traders seem to have it now)
  2. dork1x
    dork1x
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    thank you, i love this mod.
    my horses are now happily hanging together at Lochstead (mod on this site).

    nice and clean, no spells or dialogs or anything that ruins immersion.
    -- -- --
    (note: if there's ever an update, don't make a visible bile you planned; and more importantly, you may want to change the horse purchase dialogue to remind the player of the changed behavior).
  3. Mahlzeit88
    Mahlzeit88
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    Just wanted to mention a small thing:

    When I use callmount and stablemaster, the horse will appear when I fast travel.
    After removing stablemaster the horse always stays at his "home".

    No big deal since I mostly dont use fast travel anyway :-)
    (using obmm and boss)

    edit:
    I was wrong! It also appears after fast travelling without stable master.
    It just wasnt there anymore in later saves. Must have lost it somehow :-D
  4. mordredp
    mordredp
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    I was wondering. Does this mod, or your other call horse Mod using them both together alright to do? Plus, also IF there is any conflicts with the DLC you can purchase, or the DLC that's on the KOTN CD that has those installed. Like the armor mod, other horses, OH yah! I happen to have still the priory Horse, I have come to be quite fond of that horse. Is there an option to use these mods with those horses? or do these Mods only work with the horses you personally buy? Hmmmm, I wonder how many you can own/purchase as well.. Anyone know? And Thanks... Sure would like to keep my first horse from the main quest I got. :-)


    you can use either mod or both together safely, they're independent. Of course using them both further increases immersion IMO, but programming-wise they're separate entities.

    Also, they're completely compatible with official DLC and any mod that modifies mounts (I am using Slofs oblivion horses and official DLC myself).

    Call mount is completely compatible with anything, so it will work with Prior Maborel's horse too.
    The stable master mod only works with purchased horses (and the Shadowmere) though, so it won't work with Prior Maborel's horse (I made it so because I felt it more realistic).
    If I get enough requests I could make some small compatibility mods to make stable master compatible with other horses or the most popular custom mounts.

    And you can buy a horse from each one of the cities in Cyrodiil. <img class=">
  5. SavageArtistry
    SavageArtistry
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    Awesome. I've been needing a mod like this for awhile. I look forward to checking it out.
  6. TESFreak
    TESFreak
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    I was wondering. Does this mod, or your other call horse Mod using them both together alright to do? Plus, also IF there is any conflicts with the DLC you can purchase, or the DLC that's on the KOTN CD that has those installed. Like the armor mod, other horses, OH yah! I happen to have still the priory Horse, I have come to be quite fond of that horse. Is there an option to use these mods with those horses? or do these Mods only work with the horses you personally buy? Hmmmm, I wonder how many you can own/purchase as well.. Anyone know? And Thanks... Sure would like to keep my first horse from the main quest I got. :-)
  7. mordredp
    mordredp
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    Glad you liked my mod, please tell me if you find any bug
  8. bdavis8529
    bdavis8529
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    Thank you for clarifying that mordedp the only reasons I didn't download weeks ago was because I thought it summoned a stable and I had no room for it.

    Downloading now.
  9. mordredp
    mordredp
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    I'll clarify this once for all:

    The mod DOES NOT add any bail, shack or else when you set the stable, the screenshots are taken in a pre-existing stable.

    It's written in the readme and description, the mod just sets a meeting point for player-purchased horses!

    EDIT: sorry for the misunderstanding Eiwyn, but there were some other people asking me about the bail and/or stable shack, so I thought it would have been better to make this post
  10. Eiwyn
    Eiwyn
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    Looks good, I will try this out in game.

    There is one thing though that ruins at least my immersion, and that is the modern machine bailed perfectly round bale of straw. Everytime I see those bales I keep thinking about ignorant game designers. What I would like to see, are realistic looking piles of green-grey hay.

    Edit: Perhaps I wasn't clear. I did not imply that the ugly bale was added by the mod. I did hint a suggestion that it would be great if someone could make a mod that replaced the ugly straw bales with piles of green hay.