About this mod
Now you can finally populate your castle\'s stables and/or have your horses stay where you leave them! This mod allows you to set a single meeting point for all player purchased horses in the game and have them reach it if you switch mount. In addition you can reset the meeting point and have all mounts stay when you switch mount. You\'ll find a sp
- Permissions and credits
-------
Now you can finally populate your castle's stables and/or have your horses stay where you leave them! This mod allows you to set a single meeting point for all player purchased horses in the game and have them reach it if you switch mount. In addition you can reset the meeting point and have all mounts stay when you switch mount. You'll find a special pitchfork for sale in most general stores to set and un-set the location of the "stable".
FEATURES:
- Works great with "Call Mount"
- Compatible with ANY armor, saddlebags, etc. mod
- Compatible with Slofs Oblivion Horses or any mod that modifies mounts
- Simple to use, no annoying menus to configure anything or to set the stable location
USAGE:
- Purchase the "Groom's Pitchfork" from most general store shops around Cyrodiil
- While outdoors, "equip" the pitchfork to set up the stable at the location of your choice (no visible stable will be added, the mod just sets a meeting point that can be placed in a mansion or castle's stable)
- Wait for your horses to reach the newly set "stable" (it may take an in-game day or so for them to reach you)
- Should you want to cancel the "stable", using the pitchfork again will have your horses stay where you leave them.
-------
INSTALLATION:
Just unzip the 7z in your Oblivion directory or use OBMM to open the omod.
-------
TO MODDERS:
If you want to make your mod compatible with "Call Mount - Stable Master", included is the "CallMountStableMasterGoHome" AI package, which you may want to add to your mount, and use "EvaluatePackage" on it in your scripts when you want your mount to return to the stable.
RECCOMENDED MODS:
- Call Mount
- Hoarfrost Castle (I made this mod with it in mind, since it has a great courtyard to set your stable)
- Slofs Oblivion Horses
- MD saddlebags
-------
HISTORY:
0.2
- Removed default stable location, mounts will stay where you leave them if a stable location is not set.
0.1
- First version.
TODO:
- Add visual feedback for stable location
-------
If you liked this mod or have any suggestions, please endorse it and drop some comments and be sure to check my other mount mod, "Call Mount"!
I need testers and feedbak to discover if there's any bug, so please let me know.