As far as npcs' armor goes, this mod only works sporadically. It often doesn't remove broken armor introduced by other mods. Particularly boots; npcs usually end up half-naked, fighting with their boots on and various hodgepodge parts of their armor either missing or still there. Only in rare cases does all the armor come off over time, and I suspect that's probably just vanilla armor.
I have had my custom armor fall off and it is not vanilla. I haven't had any disintegration even when I set it to 100, 95, and 50%, just unequipped. I think with any of these older mods there is always a chance they don't match the newest patches or newer mods? I keep my mod list to a minimum and my game is really stable to look nice. I have seen this mod work with all the items so far, I think it may be possible the script to get a hiccup if too many things are happen in the battle at once?
Is there I can do to make any broken armor not only unequipped, but also falls to the ground when broken? But then later we can take it again from ground (if we survive the fight of course) to repair it.
Hello Maskar, I've got another feature to ask. It is related to shields. Can you add an option to make this mod automatically remove the shield from the worn things when you are using a 2handed weapon?
can permanent brake be disabled in ini? I use damage mods that result in, at least, one piece of light armor breaking in every fight, so all my stuff would get wrecked .0_o.
Noticed a minor issue. I've used the extended mode: set UBA.ini_equipclothing to 2, because I wanted my enemies to auto equip clothes, but I didn't want my character to. And in this mode, game was really laggy in the inventory (single digits FPS) whenever I've unequipped some armor pieces. It became normal when I've equipped every armor piece. It was also normal in game and lagged only in the menu.
I think it maybe had to do with that my character carried a lot of clothing/armor items? Anyways, I've switched UBA.ini_equipclothing to 0, and the lag was gone.
Hi Maskar, I I used to play this game way back and used this mod extensively without too much problems if my memory's good. Recently I installed oblivion back and immediately collected most of your mods, but this one now gives me many CTD for some reason now.
I know it's this mod since the moment I remove it the crashes no longer occur. with this mod I only use your overhaul, needs and camp mods along with talkie toaster's "Companion share and recruit" from and my own companion mod, a mod where I just create basic followers with no scripts or esm needed files. Any idea what could cause the crashes? Thanks!
Nice idea, thanks for the mod! Although I have a question. What if a piece of armor had been bound and then became fully broken during a fight (or being under a Disintegrate Armor spell effect) before its bound time terminated? Would it be then also unequipped to the inventory or better disintegrated and exchanged for the previously worn piece of armor or clothing of the same type? Waiting impatiently for the new version hopefully with new features!
115 comments
28/5/2020
For whoever interested I plan on updating this mod in the near future. It will include LINK support and various other improvements.
Is there I can do to make any broken armor not only unequipped, but also falls to the ground when broken?
But then later we can take it again from ground (if we survive the fight of course) to repair it.
I've got another feature to ask. It is related to shields. Can you add an option to make this mod automatically remove the shield from the worn things when you are using a 2handed weapon?
Looks like i had bad luck today.
Daedric gaunlet,chestplate and boots all with enchantments break in a single fight with a single enemy... :/
125% repaired and all..
[....just....disable that feature...]
I use damage mods that result in, at least, one piece of light armor breaking in every fight, so all my stuff would get wrecked .0_o.
I think it maybe had to do with that my character carried a lot of clothing/armor items? Anyways, I've switched UBA.ini_equipclothing to 0, and the lag was gone.
I know it's this mod since the moment I remove it the crashes no longer occur. with this mod I only use your overhaul, needs and camp mods along with talkie toaster's "Companion share and recruit" from and my own companion mod, a mod where I just create basic followers with no scripts or esm needed files. Any idea what could cause the crashes? Thanks!
Although I have a question. What if a piece of armor had been bound and then became fully broken during a fight (or being under a Disintegrate Armor spell effect) before its bound time terminated? Would it be then also unequipped to the inventory or better disintegrated and exchanged for the previously worn piece of armor or clothing of the same type?
Waiting impatiently for the new version hopefully with new features!