Oblivion

About this mod

What does it mean to be a Ranger? This mod adds to the game a full set of CLOTHES, some weapons, a shield, a horse and a camp designed for a Ranger type character. In version 2.0 adds new spells that allow the player to summon animals.

Permissions and credits
Caesar Ranger version 2.0
Elder Scrolls IV Mod
by Caesar, October 2010


Introduction
============

What does it mean to be a Ranger?
Rangers are the masters of the bow and blade. They move swift and gracefully through the woods.
They are the guardians of the forest and of those in danger.
The forest is their home and their strength. From the forest they take the food they eat and the plants to make potions or deadly poisons.
The Magic of the forest is by no means alien to them. The trees, plants and animals are like brothers to them and they feel the energy that flows within the forest.
They possess great wisdom and understanding.
They keep away from the civilized world because they know what "civilization" has brought to the people, yet they keep an eye on it because they know that great danger can come from there.
Many of them live in solitude, but they welcome the company of fellow Rangers who share the same principles of life and ideals.


Description
===========

This mod adds to the game a full set of CLOTHES, some weapons, a shield, a horse and a camp designed for a Ranger type character. The set is only for MALE characters, because the female variants of the components don't match so well.
The set of clothes is composed of: boots, pants, 2 shirts, gloves, cape, mask, hood, fur hat and felt hat.
The weapons are: bow and arrows, swords for 1h and 2h and a knife. There is also a leather shield.
Except for the weapons and the felt hat all the items are enchanted and even if they are clothes you will see that they offer quite good protection and not only that.
After you install the mod, on your map there will be a marker of a new camp called White Rose Ranger Camp.
It is situated SSW of the Imperial City near the left branch of the White Rose River.
Travel there and you will find a nice cosy camp and a stallion named Spirit.
The stallion has magic immunity, life regeneration and will not die.
All the items are in the tent. The weapons ignore normal weapons resistance.
You can safely store items in the Ranger chest, the other containers are not safe.
The arrows sack will respawn so you will have plenty of arrows.
In the proximity of the camp you will see some will-o-the-wisps. They will not attack you. They are stronger than normal wisps. They are ancient spirits that protect "the place" from intruders.
You will see what place I'm talking about when you get there...

Optional
>>>>>>>>

In order to make the animals and the player "brothers" and to fully enjoy the Ranger experience, you will also have to install CaesarOneWithNature.esp. That will make: wolfs, bears, mountain lions, boars and spriggans not to attack you or Spirit. Also wild horses will not flee from you. The animals will become aggressive if you attack them though.


NEW IN VERSION 2.0
==================

1. Small modifications of the camp: new static hatchet on the stump, small Kynareth statue inside the tent.
2. New ground mesh for the cape and mask to look more like the real thing, and new icon for the cape.
3. New Ranger Lesser Powers:
- Shadow Form Ranger
- Ranger Touch

4. NEW SUMMON ANIMAL SPELLS WITH CUSTOM ICONS:
- timber wolf for 60 sec 60 magicka - novice
- boar lvl 5 for 60 sec 70 magicka - apprentice
- black bear lvl 7 for 60 sec 100 magicka
- mountain lion lvl 10 for 60 sec 150 magicka
- spriggan lvl 11 for 60 sec 160 magicka - journeyman
- brown bear lvl 14 for 60 sec 200 magicka
- wolf spirit lvl 20 for 90 sec 250 magicka - expert
- bear spirit lvl 20 for 90 sec 250 magicka

Version 2.0 Explanation
=======================

You need version 1.0 installed first, it contains main files.
You will copy version 2.0 over version 1.0, it will replace necessary files and also add the new files.
To acquire the spells activate The Rune Stone near the camp.
It will give you all the spells or only the spells you can acquire according to your character level.
As you increase in level you can revisit the Stone to get new spells.
Also you will need a certain level in conjuration to be able to cast the spells.
The Magicka cost you see above is the base cost calculated at level 33 in conjuration. In game you will see that at a lower level than 33 the cost will increase and at a higher level it will decrease.
When you summon a Spriggan she will also be able to summon a black bear.
In vanilla game you are not able to summon anything until you get apprentice level in conjuration.
Now you can summon a wolf if you start as a novice in conjuration which is the case if you have conjuration as a minor skill.
Though I don't think it is necessary, because the new .esp is not modifying the Ranger Chest, I recommend to remove any items you have stored inside the chest before you upgrade to version 2.0.
You DON'T need OBSE or anything else for the summon spells to work.
All animals(including spriggan) are exactly like the ones you encounter in game. The Wolf and Bear Spirits are very powerfull creatures made by me.

Install procedure
=================

> Extract the files from the archive and copy them to your \Oblivion\Data folder.
> If a message to overwrite appears, say yes.
> Start Oblivion Launcher, click "Data Files" and check CaesarRanger.esp and optional CaesarOneWithNature.esp.
> Play game.

Uninstall procedure
===================

> Start Oblivion Launcher, click "Data Files" and uncheck the CaesarRanger.esp
> Locate and delete all the CaesarRanger subfolders located in:
- Oblivion\Data\Meshes
- Oblivion\Data\Textures
- and delete also CaesarRanger.esp and optional CaesarOneWithNature.esp

Requirements
============

Oblivion Patch 1.2.0.416

Incompatibility
===============

Any mod that modifies the same cell where the camp is located will conflict for evident reasons.
Might conflict with mods that modify the magic effects system, but I don't think so, since these effects are new.

Known issues or bugs
===================

None known, but if you find any let me know so I can remedy the problem.

History
=======

Version 1.0 - Initial release on June 14th 2010
Version 2.0 - Released on October 6th 2010

Contact
=======

CaesarLoneWolf here on TesNexus

Credits
=======

Vagabond Angel for the bow, quiver + arrows and swords - the Divine Knight might be a Ranger after all...
Phijama for the original longbow mesh.
Conifer for the knife - the only decent knife out there if you ask me.
Dereko for the bedroll textures.
Dongle for the texture I used on the tent.
Alasdair for the wolf hide stretcher.
Koniption for the birch bark canoe and the boiling kettle.
Lyriath01 for the cape.
Ryu Doppler for the felt hat and the original cape resource.
Dimitri Mazieres for the green ranger hood and mask.
Cryo for the original mask.
The_Joy for the static hatchet.
Bethesda for the best RPG ever made.
To all the people here on TESNexus who were an inspiration for me.

Tools used
==========

7Zip
BSA Commander
NIFSkope
Photoshop
TES Construction Set

Licensing
=========

You can use my work as you wish, but try to keep the "Spirit of the Ranger", and credits are a matter of politeness.
Do not upload this mod on any other site.
If you want to use the resources I have taken from other moders, use their original work instead, don't forget to give them credit and if necessary ask for their permission.

_____________________
Bless and blessed be!

Caesar