Honestly, when I played the old Imperial City of Sutch Reborn back in the old days, when it had that long "stairway to heaven" from the docks to the upper city (which a lot of people critiqued, but I loved), it felt much, much more polished than this newer County Sutch. Yes, it is filled with beautiful meshes and textures, yes, it has two big cities instead of one, but the incomplete questlines (some of which I had to outright FORCE to advance through AddTopics and SetStages and whatnot) leave a sourer taste in my mouth.
Thank you for the mods and your hard work, but, in the end, I think you should have just given new textures to the old, open Sutch Reborn instead of scrapping it and creating beautiful but unfinished questlines in its place.
Yes, I have regrets for the way the Sutch project was handled. Again, all of the things you could go back and tell your eighteen year old self to do differently would fill a book :)
I would not have made so many different version first and foremost. Second, I am glad you liked the stairway to heaven! That was.... a lot. the earlier versions had a really nasty inclined hill that was even harder to deal with than the staircase if that is to be believed. In hind sight, a set of switchbacks down the mountain would have worked better.
Yes, but I would have probably stuck with this original layout, and brought over some of the layout, dialogue lines, and npcs from the newer version into the original.
I was about to say, unfortunately, there are no quests in this mod. However i remembered that i did add a single quest. If you played fable II it is alot like the 'See the Future' DLC. If not, then dont worry about it.
It is a simple little mod that makes use of the abandoned house north of the Grand Library. (which still is not open in the latest version, although it is designed. Sorry about that). I do not remember how to start it. I dont remember if you have to break into it, or sleep inside it, or talk to the raving loon outside of the library.
Fiddle around with it is the best i can say at this point
hmmm i dont know. dont think it is necessarily a conflict with owls cove or county seat. but that could always be a bad edit somewhere that is to blame. New haven is an open or closed city? i dont remember atm.
biulding
oops hate to do this, but i ment to say owls cove is where the ncp pop in the air and fall... sorry
hmmm i dont know. dont think it is necessarily a conflict with owls cove or county seat. but that could always be a bad edit somewhere that is to blame. New haven is an open or closed city? i dont remember atm.
that is a wonder that it worked at all in that case. considering the Imperial City of Sutch and New Haven occupy the same ground. good to know that there isnt a massive meltdown when you do use them together lol
biulding
yea the blended in so well i couldn't tell till i walk back from new haven and see the farm house half buried
this is one thing the is odd about new haven though all the NPC' in the town near the center of town, pop high in the air, and fall
that is because there is or was a mod conflict in the area. the path gridding is messed up in that area. one mod said the path griding should be one way, another mod said it should look a different way. so all of the npcs pop into the air when they switch between mod A and mod B path gridding.
It could be caused by having Imperial City of Sutch Reborn installed, or another mod that affect the area.
that is a wonder that it worked at all in that case. considering the Imperial City of Sutch and New Haven occupy the same ground. good to know that there isnt a massive meltdown when you do use them together lol
140 comments
Honestly, when I played the old Imperial City of Sutch Reborn back in the old days, when it had that long "stairway to heaven" from the docks to the upper city (which a lot of people critiqued, but I loved), it felt much, much more polished than this newer County Sutch. Yes, it is filled with beautiful meshes and textures, yes, it has two big cities instead of one, but the incomplete questlines (some of which I had to outright FORCE to advance through AddTopics and SetStages and whatnot) leave a sourer taste in my mouth.
Thank you for the mods and your hard work, but, in the end, I think you should have just given new textures to the old, open Sutch Reborn instead of scrapping it and creating beautiful but unfinished questlines in its place.
I would not have made so many different version first and foremost. Second, I am glad you liked the stairway to heaven! That was.... a lot. the earlier versions had a really nasty inclined hill that was even harder to deal with than the staircase if that is to be believed. In hind sight, a set of switchbacks down the mountain would have worked better.
Yes, but I would have probably stuck with this original layout, and brought over some of the layout, dialogue lines, and npcs from the newer version into the original.
It is a simple little mod that makes use of the abandoned house north of the Grand Library. (which still is not open in the latest version, although it is designed. Sorry about that). I do not remember how to start it. I dont remember if you have to break into it, or sleep inside it, or talk to the raving loon outside of the library.
Fiddle around with it is the best i can say at this point
sorry, im usually more helpful than that.
Biulding
oops hate to do this, but i ment to say owls cove is where the ncp pop in the air and fall... sorry
but New Haven is a closed city npc there are fine
biulding
yea the blended in so well i couldn't tell till i walk back from new haven and see the farm house half buried
this is one thing the is odd about new haven though all the NPC' in the town near the center of town, pop high in the air, and fall
It could be caused by having Imperial City of Sutch Reborn installed, or another mod that affect the area.
biulding
biulding
biulding