Oblivion

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Crappynight

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Crappynight

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56 comments

  1. chambcra
    chambcra
    • member
    • 11 kudos
    This is a pretty cool mod. It might be just a prologue but there's still plenty to do. When you activate the blade you have to wait about 10 minutes real time before the guy shows up to start the quest. If you've finished the main quest and no longer have the Dragon armor it's best to give it to yourself with the console (codes: adda3,add50,ade26,ade27,ade2a). If you don't have the armor it still starts but differently with more dialogue options like the Anvil part has already been completed. It seemed to me like having the armor was more correct.
  2. falcon661
    falcon661
    • member
    • 19 kudos
    Really fun and creepy mod. Endorsed. I wish it was finished though.
  3. nicolaec99
    nicolaec99
    • member
    • 4 kudos
    when i pick up the dagger i get the message interesting dagger, beautiful but deadly but thats it nothing else no quest help me what do i do???
  4. GamerRick
    GamerRick
    • supporter
    • 33 kudos
    I can't start it. I see a silver dagger on the bar, but all I get is a message pop-up when I try to pick it up: "interesting dagger, beautiful but deadly...".

    EDIT: Never mind. I got a sudden visit by Augur Crow...

    Edit2: I finished it and am very disappointed with this mod. Everything up to the Getaway quest makes you think you are in for a major battle and problem solving. I was psyched to see what happens next...

    Spoiler:  
    Show
    The Getaway - you take the portal to beneath the palace, where you start battling the ancient creatures. Then you solve some puzzles to get to the next level. Then on one level you run into two knights and the seeker, all of which attack you on sight forcing you to kill them. So you have no clue why they were down there.

    Then the double-vision starts, and you go through a series of other levels, trying to get out, and suddenly you wake up in a room at the Tiber Septum. You find out you where asleep and having nightmares for the last 3 days, and the real crises was solved by the others while you were asleep. You have no idea when you fell asleep, or how the crises was solved, and when you pick the lock on the hotel room door to get out, you get a 40 septim bounty for it.

    I was dumbfounded at this point at how awful that whole experience was. I felt that the whole getaway quest was a total waste of time and cheated that I played no part in the resolution of the crisis.
  5. Stefana35
    Stefana35
    • member
    • 1 kudos
    I think this mod is dead guys
  6. Urko
    Urko
    • member
    • 3 kudos
    in the getaway i'm in the inpirial palace managed to get into the basement but i'm stuck the red blood/water is hardly possible to navigate and i don't see another exit on my map what am i supoased to do?
  7. Urko
    Urko
    • member
    • 3 kudos
    i like it so far but in the winds of skyrim quest i didnt get a resomse from carrying blood vessels, i touth i need more so at some point i just cheated 100 vesels but i still get no new dialoge options,. help?

    edit nevermind, minor SPOILER: there is a vessile to be found in the last chamber
  8. brad ford
    brad ford
    • member
    • 2 kudos
    Can't solve the riddle of Scar tomb. Casting fire or shock spells at the stone releases wraiths. Casting frost spells does not change anything. Still cannot access the wind tunnels. Can someone help? A walkthrough would be really helpful. Thanks.
  9. LordOfMadness
    LordOfMadness
    • member
    • 0 kudos
    WE WANT PART 2! WE WANT PART 2! WE WANT PART 2! lols
  10. newster123
    newster123
    • member
    • 2 kudos
    Before installing the mod, I'd like to know if it ends with some sort of cliffhanger or feels incomplete as the title suggests it is only the "prologue" of a big expansion.

    I'm really interested in it, especially since it's completely voiced and fits hopefully well into the game, just would like to know, what to expect.

    Thanks.