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Stegdon

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Stegdon

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16 comments

  1. Maarfovus
    Maarfovus
    • member
    • 0 kudos
    I always thought the Vineyards outside Skingrad were kind of devoid of activity. This is JUST what they needed.

    Salut.

    Trying to add a wine glass emoji and it just turns into a question mark when I post. -_-
  2. hzt23
    hzt23
    • member
    • 1 kudos
    this is great although i'm missing a mesh. endorsed anyways but I'd like you to include the mesh/say what we need in the requirements
  3. Stegdon
    Stegdon
    • member
    • 7 kudos
    Yeah I might be able to move the store but I think I would also have to change the terrain back to exactly how it was before which I can't see happening.
  4. jwoltz
    jwoltz
    • member
    • 16 kudos
    TO Stegdon! I had another thought which I'd like to comment on and share here. While I am not yet a modder, I am an avid Elder Scrolls player and as I said before, I love your mod...in fact it is SO good, no one would ever think that you're new to modding. Since there is a minor conflict with Better Cities Skingrad no matter which order you load the mod, I got to thinking and researching. I'm learning my way around the CS and downloaded a cell map of cyrodil. I learned that the cell(s) affected by Better Cities Skingrad ends right at the intersection of the road just across from the stable. To eliminate the problem in lieu of doing a Better Cities Compatibility Version per say, would it b e possible just to simply move the wine shoppe across the road to the other corner closer to your new buildings or just up the road beside the stable? This would prevent the land tears inside the city AND the elevation problems with the landscape of the wine shoppe. I understand why you put it where you did. It's the perfect location. But currently I had to disable use of your mod for the sake of Skingrad and I really hated doing it. Anyway, it was just an idea I thought I'd pass on to you. If you would like to collaborate at any time on Oblivion contact me [email protected]. Thanks again for a great mod!
  5. Stegdon
    Stegdon
    • member
    • 7 kudos
    Thanks again jwoltz. I might try making a patch but I'm still fairly new to modding. Kudos!
  6. jwoltz
    jwoltz
    • member
    • 16 kudos
    I was able to solve the yellow haze problem simply by using the command console's disable function and now the interior is perfect. Just don't know what could have caused it in the first place. One final note on the load order issue. After posting my commnet and feeling very good about everything, I entered Skingrad only to discover that NOW things were floating around the west end (I'm using Better Cities Skingrad Mod). Trying further experiements between the two mods, I've concluded that there does appear to be a minor cell conflict between the two. A Better Cities-Skingrad patch might be needed to correct it. I love both mods and want them to both work. Again, thanks to the author of this mod. The vineyards really add to the Tamriel's world!
  7. Stegdon
    Stegdon
    • member
    • 7 kudos
    Thanks jwoltz for telling us the load order problem. As for the yellow haze problem, every item I used is vanilla so I don't know why you would have the yellow haze. I think Oscuro's Oblivion Overhaul (which I have) may change the wine bottle textures but they are only replacers and shouldn't affect anything.
  8. jwoltz
    jwoltz
    • member
    • 16 kudos
    Just a couple of things! First, this is abeautiful mod and very well done for the most part. However, if you are using Beautiful Cities or any other skingrad-changing mod, you MUST have the latest version of Oblivion Mod Manager installed so that you can change the order of tghe mods as they load. This mod MUST LOAD AFTER any terrain-altering mod. This will eliminate the "floating" effect. The only real problem is that the interior cell of the wine shop is missing .nif mesh files and/or .dds texture files. There is a yellow haze everywhere indicating that the .esp is looking for files that are either corrupt and/or missing completely. Has anyone else experienced this? An update patch is needed to correct this and any other bugs.
  9. Stegdon
    Stegdon
    • member
    • 7 kudos
    Yeah I did have to move a bit of terrain. Sorry if that mucks it up for you.
  10. GrailQuest
    GrailQuest
    • BANNED
    • 8 kudos
    Floating trees and land tears. I guess it's not compatible with Unique Landscapes. Drat.