Oblivion
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ADParker

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ADParker

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29 comments

  1. RAGADANRGD
    RAGADANRGD
    • member
    • 0 kudos
    guyz i just wanna download the mod why's theres literally 32 files of diffrent stuff i dun understand
  2. JpradoV10
    JpradoV10
    • member
    • 8 kudos
    I’ll fix 1 of these upload it and then tell everyone how to get it working easy so everything isn’t dumped in the water if interested keep on the lookout later today hopefully and if you want a certain one done I’ll upload it too
  3. Griperrr
    Griperrr
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    Thanks for making this compilation ADParker!! Dynamic map doesn't work for me... tried it a few times to no avail, but at least I got this working compilation to use.
  4. hlaalu66
    hlaalu66
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    • 10 kudos
    Thank you for this wonderfull map mod. But i have a request. Could you, by any chance, add the Northern Roads to your map ?? i mean, the Chorrol-Bruma Road (passes the Hermaeus Mora Shrine and Applewatch), and the Cheydinhal-Bruma Road (passing Dragonclaw Rock and Temple of Ancestor Moth). They are already completed roads so why not add them ? Here is a link so you know what i am talking about: http://www.uesp.net/wiki/Oblivion:Unmarked_Roads
    1. ADParker
      ADParker
      • supporter
      • 25 kudos
      Sorry, having abandoned this mod in favor of "Dynamic Map" (which uses these files as resources )I haven't been checking for comments!
      Perhaps ask over on that mod's page? Although I don't know if that is being supported any longer either.
  5. iw2snl
    iw2snl
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    • 1 kudos
    God, Thank you !
    I've tried the Elven Map Redux Download (no compilation), and it simply hadn't worked for me. Any other map worked fine, but that one was simply invisble. And the map from this compilation works. Though I have no Idea what's the difference between those dds files (just 50% size smaller though)

    p.s. I had the ArchiveInvalidationInvalidated!.bsa installed with Wrye Bash, but however that one didn't worked for me. BTW the map for Shivering Isles worked fine too. Maybe something's wrong with my Wine prefix.
  6. crowlotus
    crowlotus
    • supporter
    • 14 kudos
    Finally, a way to have the West Roads, New Roads + Bridges, and a colorful map all in one. LOL! I am still missing a few roads but I am fully endorsing this mod. THANK YOU! 10 out of 10.
  7. ADParker
    ADParker
    • supporter
    • 25 kudos
    @ Dawei87
    My prime recommendation is to download Dynamic Map (created by theNiceOne using my maps as a start off base) instead:

    http://www.tesnexus.com/downloads/file.php?id=35969.

    Your problem is possibly with the placement of the Esp. file required for maps with Stirk. But seriously use the Dynamic Map mod instead.
  8. Dawei87
    Dawei87
    • member
    • 1 kudos
    ok, im trying to get this to work properly, but im afraid i might be missing something. if i start a new game using these maps and i have stirk installed, should i be able to see it on the map by default? i have stirk installed via obmm and used the omod installer for the map pack and selected stirk when activating, but when i start a game it is not on the map. (i do the the rest of the colored map though) any help would be greatly appreciated!
  9. ADParker
    ADParker
    • supporter
    • 25 kudos
    @ Sevrick

    1. Elsweyr map was not made by me, I just used it in this compilation.
    2. This mod is essentially abandoned in its present form, as TheNiceOne is working on a new mod that will (hopefully) do what this does and much more.
  10. Sevrick
    Sevrick
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    • 44 kudos
    Elsweyr Needs to be updated to the current version. I found a main road that wasn't on the map