Sorry folks, I have not looked in here for a while.
MossOwnsYou: I originally used one of the SI casks in place of the stump. But it just looked wrong with all the other normal Imperial architecture. That is why I went with the innocuous looking tree stump.
allzero: I do not know why the stump would not be respawning with new gear. It is set to. It might be a conflict with another mod? Sorry, I have no clue. I changed the bonuses on purpose, to suit their leveled weapon. For example, the Saints have a mace with 7 leveled versions. So I gave them a bonus in blunt to go with it. Their other melee weapons are all static, with only one version. Likewise for the Seducers. This way they get the most from their race's favored weapon.
skysutton: I made the mod for the vanilla races only. I suspect the texture issue is because you are using HGEC.
It's not respawning because (I assume) 72 hours has not past since the player has been in the cell. As the Market District is a common place to visit, containers rarely respawn there. Just go to another city and wait 72 hours, it should respawn.
Great mod ill give it a ten out of ten but im having an issue with the textures on the back i have HGEC and the back is two different colors did i not do something right?
my armors and weapons are not respawing, even after 7 days... and i like this mod, but the stats of dark seducers and golden saints races bonus are wrong, because golden saints are better with blades and dark seducers with blunt, here you make oposite, see the stats http://www.uesp.net/wiki/Shiveringark_Seducer and http://www.uesp.net/wiki/Shivering:Golden_Saint
I think the stump might have done a bit better if it looked more SI-y. Like toss a mushroom graphic into the mod file and plant it there. (But awesome nevertheless. Downloading now.) Thanks for this. I looked and received! Pop me a message if you update with a different stump.
It will not change your current race if you in the middle of a game. Or if you start a new one. It just puts the Dark Seducers and Golden Saints in the list of races you can choose from. So yes, you can use the mod just to get the items.
Im downloading this now, but i saw that you just said that it could work without SI. Is it possible for you to make more of the SI armours available in the normal oblivion?
I cant seem to get my hands on the SI patch for the PC.
Hi, for those of you who are wondering how to use the eyes for gs and ds it's simple: Beautiful People. It allows every race eye unlocked for every race, for example: Imperials can have ds eyes. Try this, and see if it works.
Now my question is, if you die will you be sent back through to your races reepective 'home base' in SI, or at lest a Sheogorath Protection-esqe spell that does that?
Would definitely make the mod much more immersive.
YaVaho155: It looks like it might partially work without SI. I just tried it without SI enabled, and it allows me to pick the DS or GS as races. However, their eyes are not appearing. So I do not suggest you try it without SI.
LycanEnforcer It may work, it might depend on how you order the mods. Blow on the dice for luck and give them a roll...
14 comments
MossOwnsYou: I originally used one of the SI casks in place of the stump. But it just looked wrong with all the other normal Imperial architecture. That is why I went with the innocuous looking tree stump.
allzero: I do not know why the stump would not be respawning with new gear. It is set to. It might be a conflict with another mod? Sorry, I have no clue. I changed the bonuses on purpose, to suit their leveled weapon. For example, the Saints have a mace with 7 leveled versions. So I gave them a bonus in blunt to go with it. Their other melee weapons are all static, with only one version. Likewise for the Seducers. This way they get the most from their race's favored weapon.
skysutton: I made the mod for the vanilla races only. I suspect the texture issue is because you are using HGEC.
see the stats
http://www.uesp.net/wiki/Shivering
and
http://www.uesp.net/wiki/Shivering:Golden_Saint
I cant seem to get my hands on the SI patch for the PC.
Would definitely make the mod much more immersive.
LycanEnforcer It may work, it might depend on how you order the mods. Blow on the dice for luck and give them a roll...