Anyone else ever get a black texture for the sign outside of HoH?
It's pretty consistent for me, and not something caused by a memory issue - I don't get black textures anywhere else, and not in my landscape. Just here. Can't find any conflicts (nothing else uses that sign, certainly). I also checked to make sure the requires mesh and textures were there, including the normal map, and even reinstalled the various Weye-affecting mods. So it's out of my league.
Showing off my amazing necromancy powers, here I come to announce that this issue can be easily fixed replacing the mesh (HEsignHouseOFHealing.nif) and textures (HESignHouseOfHealing.dds and HESignHouseOfHealing_n.dds) from this mod for the ones contained inside the clutter folders in the AFK Weye - Region Revive Patch file that you can find here.
I've been using it in my playthrough, and though I haven't gone through it all yet, it seemed mostly compatible with any of my multiple other mods (and I use a lot of them). Seems complete, too.
I had to remove the one creature spawn at the Julianos Wayshrine as it was causing a steady decline in the farmer population I have from various Imperial Island mods. Kinda funny at first...then the bodies began to pile-up.
I get a black sign as well - only place I'm having such an issue. It's not a missing texture issue and, oddly, the sign appears normal in NifSkope.
I can't be positive, but the sign doesn't quite look 100% black in game. I wonder if it has something to do with material properties/flags of the mesh?
Edit: Ah, it looks like the problem is with the texture normal map.
Thanks for confirming it. I don't know where the mod author is - maybe we can try downloading an older version of the mod and seeing if there's a missing normal map? Otherwise I think I can live with it.
I get a black sign as well - only place I'm having such an issue. It's not a missing texture issue and, oddly, the sign appears normal in NifSkope.
I can't be positive, but the sign doesn't quite look 100% black in game. I wonder if it has something to do with material properties/flags of the mesh?
Edit: Ah, it looks like the problem is with the texture normal map.
I have both Imp Gall and Green Stain Shelf Cap (not cup cap) - and there is no dialogue to progress with her.
hmm - I added the items via console and was able to get her dialogue options finally. The items stacked with what I already had, so I'm not sure why that worked but the normal collecting of items didn't.
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It's pretty consistent for me, and not something caused by a memory issue - I don't get black textures anywhere else, and not in my landscape. Just here. Can't find any conflicts (nothing else uses that sign, certainly). I also checked to make sure the requires mesh and textures were there, including the normal map, and even reinstalled the various Weye-affecting mods. So it's out of my league.
Not game breaking, certainly, just damn curious.
Region Revive Patch file that you can find here.
I'm at Weye but it's still the inn and that old guy's house.
Is it fibished ? maybe he should be included in fomo?
I had to remove the one creature spawn at the Julianos Wayshrine as it was causing a steady decline in the farmer population I have from various Imperial Island mods. Kinda funny at first...then the bodies began to pile-up.
Thanks for confirming it. I don't know where the mod author is - maybe we can try downloading an older version of the mod and seeing if there's a missing normal map? Otherwise I think I can live with it.
I can't be positive, but the sign doesn't quite look 100% black in game. I wonder if it has something to do with material properties/flags of the mesh?
Edit: Ah, it looks like the problem is with the texture normal map.
I have both Imp Gall and Green Stain Shelf Cap (not cup cap) - and there is no dialogue to progress with her.
hmm - I added the items via console and was able to get her dialogue options finally. The items stacked with what I already had, so I'm not sure why that worked but the normal collecting of items didn't.