I really enjoyed it. The traps were great and imaginative. The puzzles were fair and some took a bit of thinking or searching. The fights were hard. I went in with a level 27 character who was handling the Cyrodiil forts, ruins etc rather easily and I was fighting to keep him alive. Exciting stuff. Don't go in unless you're past level 25 and have the ability to heal yourself. Well done.
Very clean mod, doesn't conflict and I have lots of mods - FCOM, Unique landscapes, Better cities some quest mods etc. One question though, in TES4Edit/quest/generic stats seem to be overwritten (although that's the case with some other quest mods mods as well). Can you say if this is important? I only found out googling that this only concerns what generic NPC greetings are, which in turn is not really important :D
V1.1: * Fixed the filepath for the drachen axe. * Removed a dirty edit. * Fixed a few minor bugs. * Cleaned the esp with TES4Edit (yeah, sorry - it was a long time ago).
There is a file path error on a mesh for an axe The mesh for the axe has the path meshes\weapons\drachenaxt\drachenaxt.nif while the data folder structure is meshes\weapons\drachenaxt.nif without the additional folder I fixed it in the folder structure, adding the drachenaxt folder to the weapons folder and moving the nif to there. but if you know how to edit mesh file paths you can do it the other way there.
In addition to my earlier comment and endorsement, I would like to say that I really do not care much about the treasure at the end. I got exactly what I wanted from this mod - a real challenge. I could not ask for more...(except, perhaps, 5 more levels) congratulations to the original mod maker(s) and a hearty thanks to the translator.
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* Fixed the filepath for the drachen axe.
* Removed a dirty edit.
* Fixed a few minor bugs.
* Cleaned the esp with TES4Edit (yeah, sorry - it was a long time ago).
There is a file path error on a mesh for an axe
The mesh for the axe has the path
meshes\weapons\drachenaxt\drachenaxt.nif
while the data folder structure is
meshes\weapons\drachenaxt.nif
without the additional folder
I fixed it in the folder structure, adding the drachenaxt folder to the weapons folder and moving the nif to there.
but if you know how to edit mesh file paths you can do it the other way there.