I have been remiss in not endorsing this mod before today ... I wouldn't go back to playing without it. The variety it adds to the game really enhances immersion and Xtudo is responsive to questions and suggestions, the mark of a great modder. This is a must have mod.
@ Xtudo ... When I installed Oblivion I didn't install SI before patching up to version 1.2.0416 so I'll have to wait until I re-install or move to a new machine to check out the SI animations. Thanks for the follow-up.
I have another question. I've been tinkering with your mod in the CS (changed out the wave back before you released the latest version, stuff like that). In the Idle Animations window, under for example NPCGreet, there are a number of animations listed (i.e. idlefamousf2, idlefamousf etc). Is it possible to add to that list myself (i.e. could I create an idlefamousf3 and assign an animation and conditions)? Would that be done with the right click on NPCGreet and Insert Sibling or Insert Child (and if so which would I use, Sibling or Child)?
What a great update to the Personality Idles file. You did a beautiful job. Looks good in game, really animates the NPC's and companions well. Thank you Xtudo your mods are real asset to Oblivion.
Perfect, Personality Idles 4 is a great mod but in time you will see that you dont use all the aniamtions for de player character, because you are more focus in the game than other thing. This is the solution.
Personality Idles - Modified version - NPCs and companions - - Endorse (22 comments)
the best in this category.
Thank you for the update.
This is a permanent part of my mod collection; I can't even imagine NPCs without this.
I have been remiss in not endorsing this mod before today ... I wouldn't go back to playing without it. The variety it adds to the game really enhances immersion and Xtudo is responsive to questions and suggestions, the mark of a great modder. This is a must have mod.
@ Xtudo ... When I installed Oblivion I didn't install SI before patching up to version 1.2.0416 so I'll have to wait until I re-install or move to a new machine to check out the SI animations. Thanks for the follow-up.
I have another question. I've been tinkering with your mod in the CS (changed out the wave back before you released the latest version, stuff like that). In the Idle Animations window, under for example NPCGreet, there are a number of animations listed (i.e. idlefamousf2, idlefamousf etc). Is it possible to add to that list myself (i.e. could I create an idlefamousf3 and assign an animation and conditions)? Would that be done with the right click on NPCGreet and Insert Sibling or Insert Child (and if so which would I use, Sibling or Child)?
Thanks again for a great mod.
What a great update to the Personality Idles file. You did a beautiful job. Looks good in game, really animates the NPC's and companions well.
Thank you Xtudo your mods are real asset to Oblivion.
Great mod! Thank you very much. :-)
This mod worked well and gave the NPC's, and yourself, more character and life. A great addition to the game.
thanks finally the companions in the this fantastic mod
fantastic thanks
Perfect, Personality Idles 4 is a great mod but in time you will see that you dont use all the aniamtions for de player character, because you are more focus in the game than other thing. This is the solution.
Very good mood really like it, BTW does this work with talk with your hands?