a Very Good Mod for Fighter Characthers and for fear in the right way Melee Combat! I'd like to see something like that on Armour, so if you like a set, you don't need to take a look on the stats.
True, I hadn't thought of that; I tend to have more problems with weight than repair. I guess that means I would be gravitating toward the best balance of weight and durability, which is pretty much what I'm doing now (Dwarven/Elven for lighter weapons, Silver for heavier ones), only with this mod I wouldn't be suffering from lower-than-optimum damage output.
@SrJoben It's called material, the stronger the material the better a sword is to cut trough things, it deforms less so when it contacts another metal it loses less energy to deformation. Weigh is also a big big influence, sure it's harder to swing heavier stuff but the kinetic energy on a heavier sword is greater and thus it will do more damage to a target than a lighter object at same speed would do. You just have to balance strength of material and the weight of the sword to get the most of it.
I like this mod. I could never figure out who two swords of essentialy the same size and design did different damage.
Phalaran, don't forget about durability. The fact that you will need to repair them after every fight, and that midway through their damage will be significantly reduced sufficient reason to upgrade from Iron.
....Though a Normalized Weapon Encumbrance might not be such a bad idea.
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I'd like to see something like that on Armour, so if you like a set, you don't need to take a look on the stats.
By the way, Great Job!
I use the reach esp myself and have been unable to reproduce this bug.
True, I hadn't thought of that; I tend to have more problems with weight than repair. I guess that means I would be gravitating toward the best balance of weight and durability, which is pretty much what I'm doing now (Dwarven/Elven for lighter weapons, Silver for heavier ones), only with this mod I wouldn't be suffering from lower-than-optimum damage output.
It's called material, the stronger the material the better a sword is to cut trough things, it deforms less so when it contacts another metal it loses less energy to deformation.
Weigh is also a big big influence, sure it's harder to swing heavier stuff but the kinetic energy on a heavier sword is greater and thus it will do more damage to a target than a lighter object at same speed would do. You just have to balance strength of material and the weight of the sword to get the most of it.
Phalaran, don't forget about durability. The fact that you will need to repair them after every fight, and that midway through their damage will be significantly reduced sufficient reason to upgrade from Iron.
....Though a Normalized Weapon Encumbrance might not be such a bad idea.