Mousing over the Crate of Winds crates with Loot Menu activated crashes the game, lol. Makes perfect sense to me just thought I'd post it here for others.
Mod is working fine for me but i wanted to ask, can i have rocking ships while somehow concealing the portable breezes? asking for multiple playthroughs not just for 1 save .
I meant if there is a way the script is working but in no way the players can see . For immersion purposes. I managed to do it by puting ur scripts in random furniture and hiding them from sight beneath the docks while removing portable breezes.
I'm having trouble with this mod. in my obse.log, I have a consistent error...
Error in script 07000ee7 Attempting to call a function on a NULL reference or base object: GetAngle File: QQuix - Rock, rock, rock your ship - V3.esp Offset: 0x002D Command: GetAngle Let @002D script 07000EE7 ERROR: opcode 0 out of range (end is 2861) when executing CommandTable:GetByOpcode <unknown> @FFFC script 07000EED ERROR: opcode 0 out of range (end is 2861) when executing CommandTable:GetByOpcode <unknown> @0001 script 07000EED
Your instruction for disabling and removing the mod:
"removing this mod without the proper steps may leave tilted ships all over. To avoid this, before removing the mod, collect all the Portable Breezes. When you pick up the Portable Breeze crate it stops the movement and place all controlled ships and boats in the area back in their original vertical position."
Ship Reset crate "Use in case you removed the mod and ships remained in tilted positions. Get it from the crate in Anvil dock and drop it near tilted ships. When you activate it, it will locate all ships in the area that were tilted by the mod and reposition them in their vertical position. This process may take a couple of seconds and the crate will go to your inventory. You can, then, reuse it in some other area. When all ships are back in place, you may safely deactivate the mod."
When you explain that we need to collect all of the Portable Breezes, how many are there? are you able to list the locations for me so I can try this method out? I want to be as careful as I can when removing this mod from the game. I'm using Wry bash as my mod manager if that helps.
(Disclaimer: My Oblivion stopped working when I installed Windows 10 several years back and I have never tried installing it back since. Without the CS to check for hard answers, I am afraid all I have is the ReadMe text).
As the ReadMe says: There are some small crates already deployed and these will auto-release the breeze the first time the player gets close. They may be found in: - Anvil dock: by the central lamp post close to the rowboat - IC Waterfront: by the exit to the houses (right behind you when you fast travel) - Wherever there is a rowboat in the wilderness in the original game (about 7).
The first two are the critical ones, as ships are made of may pieces and only the math in the mod can put all back in their correct places.
As for the location of the seven rowboats in the wilderness, Wry bash may help you to locate them (I am not familiar with this tool). Otherwise you would need the Construction Set to find them.
The good news is that rowboats are made of a single piece, so, if you find one of them tilted after uninstalling this mod, you may fix it by playing a little bit with the SetAngle function on the console.
And, of course, you must collect any Breeze that you may have deployed yourself, if any.
I started crashing while playtesting a setup on my SO's laptop - not my usual setup - so there's a lot of factors here. However, for the setup in question, I've narrowed it down to this mod for the specific crash I'm experiencing, which is approaching Water's Edge from White Stallion lodge. OBSE log gives me "Attempting to call a function on a NULL reference or base object: GetAngle". I removed this mod and looked around the area - there's a rowboat added by Windmills Project Ambience that I believe has its own built in rocking mechanic that messes with this mod's ship "box". I removed windmills, reactivated QQuix, and regenerated the LOD - no more crash, for a while. Later I got another crash, same place, with the same GetAngle error - but if I remember correctly, it was a different reference; unfortunately, I ended up removing the mod for now, at least on this laptop. On my own PC I'll keep it and try to narrow down the crashes, I'll post with anything I find. Good luck to anyone with the same issue, I hope maybe this can help someone.
1, install a mod that adds a rowboat, like Windmills Project Ambience 2. Install this mod 3. this mod detects the rowboat and starts rocking it 4. Remove the rowboat mod 5. The rowboat disappears and BANG! >> "Attempting to call a function on a NULL reference or base object'
or any similar scenario where a boat/ship is detected by this mod and later removed from the game.
When swimming around Anvil it will cause a CTD. This has never occurred before, only since this mod was installed. Otherwise it is nice to see the ships moving.
Same here, from the OBSE log: Error in script 33000ee7 Attempting to call a function on a NULL reference or base object: GetAngle File: QQuix - Rock, rock, rock your ship - V3.esp Offset: 0x002D Command: GetAngle Let @002D script 33000EE7
I get a similar CTD in southern Lake Rumare, heading toward the Waterfront from Weye. Unfortunate, as I'm going to have to uninstall the mod despite how nice the rocking ships look.
Unfortunately I won't be able to be of much help as I have long retired from modding and do not have the game installed anymore.
The mod has hardcoded values for each supported ship so it can figure a 'box' (width-length-height) around the ship and find all the ship pieces (hull-masts-barrel-crates-etc) that are inside the box . It then moves each piece a little bit per frame resulting in the rocking effect.
From the error message, my only guess is that one of the pieces somehow disappeared and its reference became NULL, causing he error.
Before removing the mod, make sure you read and follow the steps described in the readme .
I love the idea but for some reason this has never worked particularly well for me. Some boats do rock then they don't. Dropping Portable Breeze and activating does not seem to work anywhere. Recently getting error spam in console with this mod as Oooiii 19Mar20 mentioned (this is a fairly new issue for me).
I recently deactivated mod without making sure ships were upright etc and non are tilted, so I guess that tells the story.
Seems to work fine on a heavily modded game. Loaded the esp very early.
It's really nice to see the large ships rocking on the Imperial Waterfront. Now it feels like they're really floating on water rather than resting on sand.
hi all, i install the rockl mod for ship, but it will not rock. I follow all the step of bevilex's tutorial but nothing. This is my install order (i will start from downpour to make the message short)
Downpour Falling Leaves Qquix - Rock rock rock your ship Realistic Aurora in motion High Quality Snowflakes Improved Moons Immersive Interiors: Imperial City addon Bravil and Leyawiin addon Landscape addon Lights of Oblivion - Road Lanterns Animated Windows Lightning System ship from katkat74 cathedral katkat74 awsl cathedral all natural cathedral Smoking Candles
i review all of that more and more time, order with boss and use bash patched, but nothing will not rock, can help me please?
If memory serves, it has been reported some years ago and I concluded that it was nothing relevant. Probably something I inadvertently moved and undid with Ctrl-Z.
79 comments
(The portable breeze is where the rocking scripts run. This way, when the player leaves the area, the scripts stop running, saving CPU.)
I m glad you got it the way toy wanted.
Error in script 07000ee7
Attempting to call a function on a NULL reference or base object: GetAngle
File: QQuix - Rock, rock, rock your ship - V3.esp Offset: 0x002D Command: GetAngle
Let @002D script 07000EE7
ERROR: opcode 0 out of range (end is 2861) when executing CommandTable:GetByOpcode
<unknown> @FFFC script 07000EED
ERROR: opcode 0 out of range (end is 2861) when executing CommandTable:GetByOpcode
<unknown> @0001 script 07000EED
Your instruction for disabling and removing the mod:
"removing this mod without the proper steps may leave tilted ships all over.
To avoid this, before removing the mod, collect all the Portable Breezes. When you pick up the Portable Breeze crate it stops the movement and place all controlled ships and boats in the area back in their original vertical position."
Ship Reset crate
"Use in case you removed the mod and ships remained in tilted positions.
Get it from the crate in Anvil dock and drop it near tilted ships.
When you activate it, it will locate all ships in the area that were tilted by the mod and reposition them in their vertical position.
This process may take a couple of seconds and the crate will go to your inventory. You can, then, reuse it in some other area. When all ships are back in place, you may safely deactivate the mod."
When you explain that we need to collect all of the Portable Breezes, how many are there? are you able to list the locations for me so I can try this method out? I want to be as careful as I can when removing this mod from the game. I'm using Wry bash as my mod manager if that helps.
Thank you.
(Disclaimer: My Oblivion stopped working when I installed Windows 10 several years back and I have never tried installing it back since. Without the CS to check for hard answers, I am afraid all I have is the ReadMe text).
As the ReadMe says:
There are some small crates already deployed and these will auto-release the breeze the first time the player gets close. They may be found in:
- Anvil dock: by the central lamp post close to the rowboat
- IC Waterfront: by the exit to the houses (right behind you when you fast travel)
- Wherever there is a rowboat in the wilderness in the original game (about 7).
The first two are the critical ones, as ships are made of may pieces and only the math in the mod can put all back in their correct places.
As for the location of the seven rowboats in the wilderness, Wry bash may help you to locate them (I am not familiar with this tool). Otherwise you would need the Construction Set to find them.
The good news is that rowboats are made of a single piece, so, if you find one of them tilted after uninstalling this mod, you may fix it by playing a little bit with the SetAngle function on the console.
And, of course, you must collect any Breeze that you may have deployed yourself, if any.
Later I got another crash, same place, with the same GetAngle error - but if I remember correctly, it was a different reference; unfortunately, I ended up removing the mod for now, at least on this laptop. On my own PC I'll keep it and try to narrow down the crashes, I'll post with anything I find. Good luck to anyone with the same issue, I hope maybe this can help someone.
One possible scenario for this error would be:
1, install a mod that adds a rowboat, like Windmills Project Ambience
2. Install this mod
3. this mod detects the rowboat and starts rocking it
4. Remove the rowboat mod
5. The rowboat disappears and BANG! >> "Attempting to call a function on a NULL reference or base object'
or any similar scenario where a boat/ship is detected by this mod and later removed from the game.
Error in script 33000ee7
Attempting to call a function on a NULL reference or base object: GetAngle
File: QQuix - Rock, rock, rock your ship - V3.esp Offset: 0x002D Command: GetAngle
Let @002D script 33000EE7
Unfortunately I won't be able to be of much help as I have long retired from modding and do not have the game installed anymore.
The mod has hardcoded values for each supported ship so it can figure a 'box' (width-length-height) around the ship and find all the ship pieces (hull-masts-barrel-crates-etc) that are inside the box . It then moves each piece a little bit per frame resulting in the rocking effect.
From the error message, my only guess is that one of the pieces somehow disappeared and its reference became NULL, causing he error.
Before removing the mod, make sure you read and follow the steps described in the readme .
I recently deactivated mod without making sure ships were upright etc and non are tilted, so I guess that tells the story.
It's really nice to see the large ships rocking on the Imperial Waterfront. Now it feels like they're really floating on water rather than resting on sand.
I follow all the step of bevilex's tutorial but nothing. This is my install order (i will start from downpour to make the message short)
Downpour
Falling Leaves
Qquix - Rock rock rock your ship
Realistic Aurora in motion
High Quality Snowflakes
Improved Moons
Immersive Interiors:
Imperial City addon
Bravil and Leyawiin addon
Landscape addon
Lights of Oblivion - Road Lanterns
Animated Windows Lightning System
ship from katkat74
cathedral katkat74
awsl cathedral
all natural cathedral
Smoking Candles
i review all of that more and more time, order with boss and use bash patched, but nothing will not rock, can help me please?
If memory serves, it has been reported some years ago and I concluded that it was nothing relevant. Probably something I inadvertently moved and undid with Ctrl-Z.