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shadow56

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shadow56

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Name: Foxlair Estate v3.0
Author: Shadow56
Forumthread:

NOTE: THIS VERSION REPLACES ALL PREVIOUS VERSIONS I.E V1.0 AND 2.0. ALONG WITH ANY UPDATE FILES ALL HAVE BEEN INCLUDED INTO THE NEW 3.0.

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1: Description
2: Install\Uninstall
3: Version history
4: Requirements
5: Credits
6: Conflicts
7: Contact
8: Update History

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1.Description
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Foxlair is a beautiful estate located close to the Cheydinhal Main Gate along the road towards Harlun's Watch. The estate is rather extensive and has the following features:


MAIN HOUSE

Living Quarters
Alchemy Lab
Vault Room
Dungeon with access to Foxlair Cave and Caverns which holds two exits one to Chendinhal and the other to the Heartlands.

SERVANTS QUARTERS
WORKSHOP
STABLES
COMPANION QUARTERS
TRADING POST AND PUB (Hours 6am to 10pm)
VINEYARD
GARDEN
SHEEP PIN

The estate was once owned by a highly respected nobleman named Martin Drake. He has now passed away. Before leaving this life he made arrangements to have the estates deed and key placed in his coffen with his remains. In addition, he had made arrangements so that the estates deed transfered to whomever found it.

The estate can be yours once you have located the Drake Ancestrial Crypt and recovered the estates deed and key from Martin Drake's coffen. A clue to the location of Martin Drake's remains is contained in a chest located behind some barrels in the estates stables.

The Main House is fully furnished as are the Workshop, Companion Quarters, Trading Post/Pub and Servants Quarters. The Stable is an ideal location to house your player owned horse when you are taking a break from you adventuring. In addition, three NPC's work at the estate. Malcom the Stable Hand, Barnabus the Smith and Calie the Servant Maid. The Trading Post is staffed by Willie Longshank and his wife Jenny. The Companion Quarters gives the player a place to house his or her companions used to aid in adventuring.

All in all the estate is a great players home. Easily accessable by roads and close to Cheydinhal. BEST OF ALL IT DOESN'T COST YOU ANY GOLD COIN.

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2.Install\Uninstall
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Install:
Use 7zip to open the file.
http://www.7-zip.org/download.html

If you are already using Foxlair Estate, remove Foxlair Estate v2.0 from your oblivion/data folder.


Copy Foxlair Estate V3.0.esp to your Oblivion data folder along with the meshes and texture files. When asked to overwrite files select yes.
Open up your mod manager and check the Foxlair Estate v3.0.esp

Uninstall:
Remove Foxlair Estate v3.0.esp and the associated meshes and texture files

3.Version History--------------------

[01-23-10] 1.0 Release No longer supported
[02-05-10] 2.0 Release No longer supported
[09-09=10] 3.0

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4.Requirements
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Oblivion Version 1.2.0416e
Shivering Iles
The Underdark, Realm of Northdark v0.59 or better (Can be found on TSNexus.com). Type in Underdark OMOD in the TSNexus search function to find the file.

This mod uses some textures found from the Underdark. It is not necessary to check the Underdark ESM or TRON.esp in OBMM unless you plan to play the Underdark Mod however it is required for Foxlair Estate to work.

Load Order: You will have to play with that. I load it above Streamline which is located at the end of my load order. I strongly recommend you use (BOSS - Better Oblivion Sorting Software V1.4. It can be found on TSNexus.com

Two other Mods which might come in handy if you want to add things to the estate are Decorator Assistant and Imperial Furniture. Both can be found at TSNexus.com

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5.Credits
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6. Conflicts

None that I am aware of. The estate is located in the Tamerial wilderness. Coordinates 27,20 and 27,21. Foxlair Cave is located at coordinates 25,19. If there is a mod using those coordinates there might be a problem.

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7.Contact
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shadow56 on tsnexus.com forum.

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Do whatever you want with this mod, except uploading it somewhere else. This is my first mod and it has been fully tested and cleaned using TES4Edit.

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8. Update History
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v3.0

Added Companion Quarters, Trading Post and Pub and Sheep Pin to the estate.

V2.0

Added an additional entrance to the estate along the Blue Road that leads to a gate into the Vineyard area by the stable.
Added chairs that now allow the Player and NPC's to sit in the estate house.
Added additional lighting to the estate outside area.

{02-18-10} Update 1

Added Floria to the Vineyard area. Added a Vault Room and Alchemy Lab to the Main House.

{02-24_10} Update 2

Added a Dungeon, Foxlair Cave and Caverns. Added a small garden behind Foxlair Stables.