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shadeMe

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shademe

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46 comments

  1. BoshTheDrill
    BoshTheDrill
    • member
    • 0 kudos
    This mod is great and someboy recommended me this mod after looking for somethink like this for ages :D

    Here is some help for people not getting it to work:
    -Read the description
    -If you have camera altering mods (even first person ones) activating third person numbers can make it work
    -For people having Numbers existing for ~.25 seconds the issue might be your framerate, im not sure though
    -Read the description
  2. ZengarZonvolt
    ZengarZonvolt
    • member
    • 13 kudos
    i dunno why i am compelled to ask but are there any oblivion mods compatible to skyrim? i kinda want to see more mods that arent in the skyrim nexus like this one. specifically hud mods. also that brings me to the question of will this be compatible with skyrim. and no dont ask me to play oblivion and use this. i dont have it so there.
    1. Nexak
      Nexak
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      • 15 kudos
      It's a little late, but maybe you'll find this:

      This exists for Skyrim, LE and SE. Not this version or author, but floating dmg display and the like is all possible along with whatever hud thing you can think of.
  3. Nexak
    Nexak
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    • 15 kudos
    CTDs me on my set up. Well, not quite a CTD, process hangs and just sits there. No crash dumps with the various dump plugins but it never recovers. (On hit or dmg when it would activate/display.)
  4. 123hello456
    123hello456
    • member
    • 3 kudos
    Doesn't work for me, i installed it with OBMM, process was fine, no errors etc, but when i load my game, i see no changes in FOV and no damage counters either, i have OBSE and pluggy installed.
  5. motarx
    motarx
    • member
    • 6 kudos
    Does what it says, looks cool (and is a very useful tool for gauging attacks) with the acclaimed demolish system. Also looks neat with any those animu fighting stance mods or demolish system's Crouching tiger, hidden dragon-like air fighting submod. Nice light little mod.

    Doesn't seem to catch scripted-caused deaths like those in DR however, wonder if its possible to just print out minus whatever the target's health in such situations.
  6. i3ncore
    i3ncore
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    • 246 kudos
    Damage counters last .5 seconds. I tried updating the INI but it isn't making a difference. :/
  7. shademe
    shademe
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    • 717 kudos
    @Durak, I can't remember the name of the mod offhand but start by searching for 'Blood Spray' on the Nexus. To answer your other question, no - That's entirely dependent on the rate of health damage the NPC/creature is receiving.
    1. PCGaming247
      PCGaming247
      • supporter
      • 1 kudos
      Look for this line ini the scathe .ini file

      Set zzScatheVarsQ.sTotalCounters to 40; Maximum number of counters allowed at any point of time

      it is in the ini file make sure you create a ini folder in your data folder and put it in there or the effects wont stick. Just decrease it or in crease it.

      sry i see it replyed to you i was trying to answer someones question. But i do have a question for you is there any way to change the size of the numbers?? im on a 32in screen and still can barly see them.
  8. Craytose
    Craytose
    • member
    • 3 kudos
    Way to increase the text size of the counters? Lots of good customization in the .ini but if I can change the colors of the text I surely could change the font size! Great mod, endorsed absolutely!
  9. Durakwolle
    Durakwolle
    • member
    • 12 kudos
    Thanks for answering, shademe
  10. Durakwolle
    Durakwolle
    • member
    • 12 kudos
    or like in the screenshot

    I like the idea of this mod, but somehow I don't like the amount of little numbers dropping out of a body...

    Is there an option to adjust how many numbers will pop up?