Regarding the below post, saying the mod cannot be removed: I installed this mod, went to Wenyandawik, found the gate room and used the portal, did a quick run up the tower and closed the gate, sending me back to Wenyandawik. I left the ruins and saved the game outside. Reloaded the save and it worked. Then quit Oblivion, removed the mod, and ran Oblivion again. I loaded, went into the Ruins again where the door was to check that everything was as it should be (and it was), ran back outside and saved. Quit Obliv, reapplied the mod, ran the game again and went back to the Gate room and did another oblivion run, finished and saved outside again. Quit, removed the mod and reloaded again just to double check.
Everything was fine, I could not replicate the below poster's issue.
This mod seems to be a handy and non-intrusive way to add repeatable Oblivion Gates for once you have finished the main quest.
Warning. If you use this file, you can never remove it. If you remove it, your game will crash when you try to save. This includes sleeping and the auto-save that happens when going to and from most interiors.
Warning. If you use this file, you can never remove it. If you remove it, your game will crash when you try to save. This includes sleeping and the auto-save that happens when going to and from most interiors.
Mod: This is a good mod, does what it is supposed to do, and sticks with lore well. Gives me a way back into Oblivion, since I run fewer random Oblivion gates mod, this one works well with that one on. Description: The description gives more than enough detail. Errors: No errors with any file in this download. Compatibility: This file has no compatibility issues with all the mods I run, numbering at 350+. Vote: 10
This is a great mod ... for thouse who wonder,yes the gates are random and yes acording to level so its as though you never compleated the main quest. It doesnt mess with the story line at all the open ended explaination is very entertaining and the location of the gate in an achient ruin makes sence. if star gate sg1 can dial in a gate why not some achient priest that explains the lever for me. oblivion is one of the best places to gain experience and it always breaths life into my game so im glad this mod is here.
13 comments
Everything was fine, I could not replicate the below poster's issue.
This mod seems to be a handy and non-intrusive way to add repeatable Oblivion Gates for once you have finished the main quest.
Thumbs down. Bad show.
Thumbs down. Bad show.
Description: The description gives more than enough detail.
Errors: No errors with any file in this download.
Compatibility: This file has no compatibility issues with all the mods I run, numbering at 350+.
Vote: 10
i crash my ball whithout oblivion
for thouse who wonder,yes the gates are random and yes acording to level so its as though you never compleated the main quest.
It doesnt mess with the story line at all the open ended explaination is very entertaining and the location of the gate in an achient ruin makes sence.
if star gate sg1 can dial in a gate why not some achient priest that explains the lever for me.
oblivion is one of the best places to gain experience and it always breaths life into my game so im glad this mod is here.
Its a great little mod, nice job.